Alexandra Garcia, Alison Bode, Sarah Camillone, Asha Rao
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Alternative interventions, such as exercise video gaming (exergaming) and dance movement therapy, may address these deficits in an engaging, age-appropriate manner, thus meeting the unique needs of adolescents with ASD. \nObjectives: The purpose of this paper was first, to review the current literature on ASD for innovative movement strategies feasible to address emotional, social, cognitive, and physical outcomes for adolescents ages 11-18; and second, to determine the effectiveness of these interventions. \nMethods: The databases used were: Pubmed, Cochrane Library, Web of Science, EMBASE, CINAHL, Psycinfo, REHABDATA, Human Kinetics Journal, and PEDro. Search terms included: autism or autism spectrum disorder; and dance, dancing or dance therapy, or exergaming, exergame, video gaming or video game. Selected articles were published in the last 10 years, written in English, and included subjects with ASD who participated in dance or exergaming interventions. After the initial screening of articles with relevant titles and abstracts, we included studies with evidence levels of 1-4. \nMain results: Five dance therapy intervention studies showed moderate effectiveness for social and emotional outcomes such as empathy skills, emotional regulation, and negative symptoms of ASD. Four exergaming studies had moderate effectiveness for motor and physical outcomes, such as energy expenditure and perceived object control. \nImplications: Based on the review of dance and exergaming intervention studies, the authors recommend providing the interventions to selected clients depending on individual circumstances. Both dance and exergaming may be cost-effective and feasible in school settings. 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引用次数: 0
摘要
背景:考虑到自闭症谱系障碍(ASD)患者的症状类型,干预措施应该针对运动控制、社交互动和情商方面的缺陷。其他干预措施,如运动视频游戏(exergaming)和舞蹈运动疗法,可以以一种吸引人的、适合年龄的方式解决这些缺陷,从而满足自闭症青少年的独特需求。目的:本文的目的是首先回顾目前关于ASD的创新运动策略的文献,这些策略可以解决11-18岁青少年的情感、社会、认知和身体方面的问题;第二,确定这些干预措施的有效性。方法:采用Pubmed、Cochrane Library、Web of Science、EMBASE、CINAHL、Psycinfo、REHABDATA、Human Kinetics Journal、PEDro等数据库。搜索词包括:自闭症或自闭症谱系障碍;还有舞蹈,舞蹈或舞蹈治疗,或练习游戏,练习游戏,电子游戏或电子游戏。选定的文章是在过去10年里发表的,用英语写的,其中包括参加舞蹈或游戏干预的自闭症患者。在对具有相关标题和摘要的文章进行初步筛选后,我们纳入了证据水平为1-4的研究。主要结果:五项舞蹈治疗干预研究显示,舞蹈治疗对共情技能、情绪调节和ASD阴性症状等社会和情感结果有中等效果。四项运动研究对运动和身体结果(如能量消耗和感知物体控制)有中等效果。启示:基于对舞蹈和运动干预研究的回顾,作者建议根据个人情况为选定的客户提供干预措施。在学校环境中,舞蹈和游戏都可能具有成本效益和可行性。未来的研究应包括更大、更多样化的样本,并采用严格的随机化程序。
Innovative Movement Strategies for Adolescents with Autism Spectrum Disorder: A Review of Dance and Exergaming Interventions
Background: Given the types of symptoms present in individuals with autism spectrum disorder (ASD), interventions should address deficits in motor control, social interactions, and emotional intelligence. Alternative interventions, such as exercise video gaming (exergaming) and dance movement therapy, may address these deficits in an engaging, age-appropriate manner, thus meeting the unique needs of adolescents with ASD.
Objectives: The purpose of this paper was first, to review the current literature on ASD for innovative movement strategies feasible to address emotional, social, cognitive, and physical outcomes for adolescents ages 11-18; and second, to determine the effectiveness of these interventions.
Methods: The databases used were: Pubmed, Cochrane Library, Web of Science, EMBASE, CINAHL, Psycinfo, REHABDATA, Human Kinetics Journal, and PEDro. Search terms included: autism or autism spectrum disorder; and dance, dancing or dance therapy, or exergaming, exergame, video gaming or video game. Selected articles were published in the last 10 years, written in English, and included subjects with ASD who participated in dance or exergaming interventions. After the initial screening of articles with relevant titles and abstracts, we included studies with evidence levels of 1-4.
Main results: Five dance therapy intervention studies showed moderate effectiveness for social and emotional outcomes such as empathy skills, emotional regulation, and negative symptoms of ASD. Four exergaming studies had moderate effectiveness for motor and physical outcomes, such as energy expenditure and perceived object control.
Implications: Based on the review of dance and exergaming intervention studies, the authors recommend providing the interventions to selected clients depending on individual circumstances. Both dance and exergaming may be cost-effective and feasible in school settings. Future studies should include larger and more diverse samples with rigorous randomization procedures.