Anders Høgh Hansen, Rikke Hagensby Jensen, Lasse Stausgaard Jensen, Emil Kongsgaard Guldager, Andreas Winkel Sigsgaard, Frederik Moroder, D. Raptis, Laurynas Siksnys, T. Pedersen, M. Skov
{"title":"Lumen:通过环境反馈设计可持续能源社区的案例研究","authors":"Anders Høgh Hansen, Rikke Hagensby Jensen, Lasse Stausgaard Jensen, Emil Kongsgaard Guldager, Andreas Winkel Sigsgaard, Frederik Moroder, D. Raptis, Laurynas Siksnys, T. Pedersen, M. Skov","doi":"10.1145/3441000.3441001","DOIUrl":null,"url":null,"abstract":"Within sustainable HCI research, we see a growing interest to study how designing interactive technology can improve the utilisation of renewable energy resources. In this case study, we explore the concept of energy communities and how technology can be designed to support people to cooperate around transitioning to a more sustainable use of electricity. To do so, we designed the Lumen prototype, which aims to support a small energy community in shifting domestic energy-consuming practices to align with times of high availability of sustainable energy. By creating awareness of current and future sustainable energy availability through an ambient feedback display, the Lumen prototype informs households about the community’s consumption patterns. To obtain insights into how people understand and experience an energy community, we conducted a qualitative field study with three Danish households. Through our study, we found sustainable awareness and incentives materialised in the ambient display were amplified by the dynamics of the community. We conclude by discussing future directions for exploring how to design technology for energy communities.","PeriodicalId":265398,"journal":{"name":"Proceedings of the 32nd Australian Conference on Human-Computer Interaction","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Lumen: A Case Study of Designing for Sustainable Energy Communities through Ambient Feedback\",\"authors\":\"Anders Høgh Hansen, Rikke Hagensby Jensen, Lasse Stausgaard Jensen, Emil Kongsgaard Guldager, Andreas Winkel Sigsgaard, Frederik Moroder, D. Raptis, Laurynas Siksnys, T. Pedersen, M. Skov\",\"doi\":\"10.1145/3441000.3441001\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Within sustainable HCI research, we see a growing interest to study how designing interactive technology can improve the utilisation of renewable energy resources. In this case study, we explore the concept of energy communities and how technology can be designed to support people to cooperate around transitioning to a more sustainable use of electricity. To do so, we designed the Lumen prototype, which aims to support a small energy community in shifting domestic energy-consuming practices to align with times of high availability of sustainable energy. By creating awareness of current and future sustainable energy availability through an ambient feedback display, the Lumen prototype informs households about the community’s consumption patterns. To obtain insights into how people understand and experience an energy community, we conducted a qualitative field study with three Danish households. Through our study, we found sustainable awareness and incentives materialised in the ambient display were amplified by the dynamics of the community. We conclude by discussing future directions for exploring how to design technology for energy communities.\",\"PeriodicalId\":265398,\"journal\":{\"name\":\"Proceedings of the 32nd Australian Conference on Human-Computer Interaction\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 32nd Australian Conference on Human-Computer Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3441000.3441001\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 32nd Australian Conference on Human-Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3441000.3441001","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Lumen: A Case Study of Designing for Sustainable Energy Communities through Ambient Feedback
Within sustainable HCI research, we see a growing interest to study how designing interactive technology can improve the utilisation of renewable energy resources. In this case study, we explore the concept of energy communities and how technology can be designed to support people to cooperate around transitioning to a more sustainable use of electricity. To do so, we designed the Lumen prototype, which aims to support a small energy community in shifting domestic energy-consuming practices to align with times of high availability of sustainable energy. By creating awareness of current and future sustainable energy availability through an ambient feedback display, the Lumen prototype informs households about the community’s consumption patterns. To obtain insights into how people understand and experience an energy community, we conducted a qualitative field study with three Danish households. Through our study, we found sustainable awareness and incentives materialised in the ambient display were amplified by the dynamics of the community. We conclude by discussing future directions for exploring how to design technology for energy communities.