{"title":"基于游戏的数据结构教学方法","authors":"Kriston Carson","doi":"10.1145/2817460.2817490","DOIUrl":null,"url":null,"abstract":"Many students find difficulty in grasping the abstract concepts that are introduced in a typical data structures course. The purpose of this study is to develop methods that would encourage students to use pictures and animation to visualize data structures concepts. We use the ideas and rules from two popular games, Pictionary and Jeopardy, as a way to create a learning environment that will assist students in thinking in a more visual manner. We have created a computerized version of these games that students can use after class to reinforce the classroom lectures.","PeriodicalId":274966,"journal":{"name":"ACM-SE 35","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-04-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Game-based methods for teaching data structures\",\"authors\":\"Kriston Carson\",\"doi\":\"10.1145/2817460.2817490\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Many students find difficulty in grasping the abstract concepts that are introduced in a typical data structures course. The purpose of this study is to develop methods that would encourage students to use pictures and animation to visualize data structures concepts. We use the ideas and rules from two popular games, Pictionary and Jeopardy, as a way to create a learning environment that will assist students in thinking in a more visual manner. We have created a computerized version of these games that students can use after class to reinforce the classroom lectures.\",\"PeriodicalId\":274966,\"journal\":{\"name\":\"ACM-SE 35\",\"volume\":\"43 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-04-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM-SE 35\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2817460.2817490\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM-SE 35","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2817460.2817490","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Many students find difficulty in grasping the abstract concepts that are introduced in a typical data structures course. The purpose of this study is to develop methods that would encourage students to use pictures and animation to visualize data structures concepts. We use the ideas and rules from two popular games, Pictionary and Jeopardy, as a way to create a learning environment that will assist students in thinking in a more visual manner. We have created a computerized version of these games that students can use after class to reinforce the classroom lectures.