基于三维音频对象编码的视听对象空间同步

B. Gunel, E. Ekmekcioglu, A. Kondoz
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引用次数: 3

摘要

免费视点视频可以从任意视点和方向可视化场景。然而,视频渲染的这种灵活性为实现音频和视频对象之间的空间同步性提供了3D媒体的挑战。当视点发生变化时,应考虑视点变化对感知到的音频场景的影响,避免视听对象感知位置不匹配。具有这种灵活性的空间音频编码需要首先将声音场景分解为音频对象,然后根据A/V捕获设置、选择的视点和渲染系统之间的几何关系合成新的场景。本文提出了一种基于多视点摄像机和麦克风阵列的三维媒体系统自由视点音频编码框架。实时源分离技术用于对象分解,然后进行空间音频编码。讨论了双耳、多声道音响系统和波场合成系统。主观测试结果表明,该方法能够一致地实现不同视点的空间同步性,这是传统记录技术无法实现的。
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Spatial synchronization of audiovisual objects by 3D audio object coding
Free viewpoint video enables the visualisation of a scene from arbitrary viewpoints and directions. However, this flexibility in video rendering provides a challenge in 3D media for achieving spatial synchronicity between the audio and video objects. When the viewpoint is changed, its effect on the perceived audio scene should be considered to avoid mismatches in the perceived positions of audiovisual objects. Spatial audio coding with such flexibility requires decomposing the sound scene into audio objects initially, and then synthesizing the new scene according to the geometric relations between the A/V capturing setup, selected viewpoint and the rendering system. This paper proposes a free viewpoint audio coding framework for 3D media systems utilising multiview cameras and a microphone array. A real-time source separation technique is used for object decomposition followed by spatial audio coding. Binaural, multichannel sound systems and wave field synthesis systems are addressed. Subjective test results shows that the method achieves spatial synchronicity for various viewpoints consistently, which is not possible by conventional recording techniques.
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