{"title":"超越多人游戏:在协作决策和解决问题的情况下参与认知虚拟伙伴","authors":"L. Vlacic, Daniel I. Thomas","doi":"10.1109/ICAT.2009.5348442","DOIUrl":null,"url":null,"abstract":"As more and more sophisticated artificial decision-making tools are developed, we see a natural progression from something a human may use, to engaging with virtual partners collaboratively. In this paper we define a computer game architecture that enables engagement of human and virtual partners in collaborative decision-making processes. The architecture of such a computer game is then demonstrated by engaging human and virtual partners in a Tender Assessment process.","PeriodicalId":211842,"journal":{"name":"2009 XXII International Symposium on Information, Communication and Automation Technologies","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2009-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Beyond multiplayer games: Engaging cognitive virtual partners in collaborative decision-making and problem-solving situations\",\"authors\":\"L. Vlacic, Daniel I. Thomas\",\"doi\":\"10.1109/ICAT.2009.5348442\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"As more and more sophisticated artificial decision-making tools are developed, we see a natural progression from something a human may use, to engaging with virtual partners collaboratively. In this paper we define a computer game architecture that enables engagement of human and virtual partners in collaborative decision-making processes. The architecture of such a computer game is then demonstrated by engaging human and virtual partners in a Tender Assessment process.\",\"PeriodicalId\":211842,\"journal\":{\"name\":\"2009 XXII International Symposium on Information, Communication and Automation Technologies\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-12-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 XXII International Symposium on Information, Communication and Automation Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICAT.2009.5348442\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 XXII International Symposium on Information, Communication and Automation Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICAT.2009.5348442","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Beyond multiplayer games: Engaging cognitive virtual partners in collaborative decision-making and problem-solving situations
As more and more sophisticated artificial decision-making tools are developed, we see a natural progression from something a human may use, to engaging with virtual partners collaboratively. In this paper we define a computer game architecture that enables engagement of human and virtual partners in collaborative decision-making processes. The architecture of such a computer game is then demonstrated by engaging human and virtual partners in a Tender Assessment process.