用策略迭代法求解具有平均收益的多链随机对策

M. Akian, Jean Cochet-Terrasson, S. Detournay, S. Gaubert
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引用次数: 3

摘要

具有有限状态和行动空间、完美信息和平均收益标准的零和随机博弈是由平均收益追逐-逃避确定性微分博弈的单调离散化而产生的。在这种情况下,与策略相关的马尔可夫链的不可约性假设不被满足(多链博弈)。这种游戏的价值可以用非线性方程组来描述,包括平均收益向量和辅助向量(相对价值或偏差)。Cochet-Terrasson和Gaubert在C. R.数学中提出。学会科学。Paris, 2006)一种依赖于非线性谱投影概念的策略迭代算法(Akian和Gaubert,非线性分析TMA, 2003),它允许人们避免在退化迭代中循环。我们在这里给出了一个完整的算法,特别是非线性投影的实现细节。这导致了PIGAMES软件的出现,并允许我们在追逐-逃避游戏中呈现数值结果。
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Solving multichain stochastic games with mean payoff by policy iteration
Zero-sum stochastic games with finite state and action spaces, perfect information, and mean payoff criteria arise in particular from the monotone discretization of mean-payoff pursuit-evasion deterministic differential games. In that case no irreducibility assumption on the Markov chains associated to strategies are satisfied (multichain games). The value of such a game can be characterized by a system of nonlinear equations, involving the mean payoff vector and an auxiliary vector (relative value or bias). Cochet-Terrasson and Gaubert proposed in (C. R. Math. Acad. Sci. Paris, 2006) a policy iteration algorithm relying on a notion of nonlinear spectral projection (Akian and Gaubert, Nonlinear Analysis TMA, 2003), which allows one to avoid cycling in degenerate iterations. We give here a complete presentation of the algorithm, with details of implementation in particular of the nonlinear projection. This has led to the software PIGAMES and allowed us to present numerical results on pursuit-evasion games.
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