技术提示:无设备交互空间

D. Stødle, O. Troyanskaya, K. Li, Otto J. Anshus
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引用次数: 10

摘要

在墙壁大小的显示器上进行3D输入的现有方法包括用标记跟踪用户,使用立体或深度摄像头,或者让用户携带任天堂Wiimote等设备。标记使得临时使用变得困难,而且在公共场合,设备很容易丢失或被盗。此外,大多数基于摄像头的方法限制了用户可以交互的区域。
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Tech-note: Device-free interaction spaces
Existing approaches to 3D input on wall-sized displays include tracking users with markers, using stereo- or depth-cameras or have users carry devices like the Nintendo Wiimote. Markers makes ad hoc usage difficult, and in public settings devices may easily get lost or stolen. Further, most camera-based approaches limit the area where users can interact.
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