基于RGBD图像的实时增强现实遮挡处理

Xiaozhi Guo, Chen Wang, Yue Qi
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引用次数: 2

摘要

增强现实(AR)是人机交互技术的最新发展之一。它旨在通过虚拟物体与现实世界的无缝融合产生幻觉。典型的AR系统需要两个基本部分:三维配准和实虚拟融合。遮挡处理对于视觉真实感至关重要。为了优化视觉真实感,我们生成了一个实时系统架构来操作遮挡处理。该体系结构基于RGBD图像,由实时摄像机跟踪系统、三维重建系统和AR融合系统三部分组成。具体来说,我们使用了一个双通道方案策略来执行AR系统。第一遍以视频速率及时跟踪摄像机姿势,从而允许在扫描过程中相应地更新和可视化重建结果。第二个通道同时进行,根据相机姿势处理虚拟物体和真实场景之间的遮挡。最后,将虚拟物体的渲染结果与彩色图像融合生成AR内容。实验结果表明,该方法具有稳定、精确的遮挡处理效果,能够有效提高AR系统的真实感。
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Real-Time Augmented Reality with Occlusion Handling Based on RGBD Images
Augmented Reality (AR) is one of the latest developments in human-computer interaction technology. It aims to generate illusions from seamless fusion of virtual objects and real world. Typical AR system requires two basic parts: three-dimensional registration and real-virtual fusion. Occlusion handling is crucial for visual realism. To optimize visual realism, we generated a real-time systematic architecture to operate occlusion handling. The architecture is based on RGBD images, and it consists of three parts: real-time camera tracking system, 3D reconstruction system and AR fusion system. Specifically, we used a two-pass scheme strategy to execute the AR system. The first pass tracks camera poses timely at video rate, which allows the reconstruction results be updated and visualized correspondingly during the scanning. The second pass takes place simultaneously to handle occlusion between virtual objects and real scene according to camera pose. Finally, the render results of virtual objects and the color images are fused to generate AR contents. Our results indicate that this method is stable and precise for occlusion handling, and can effectively improve realism in AR system.
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