基于邻域的动态网格线性系统

S. P. Serna, Joao Goncalo Botica Ribeiro da Silva, A. Stork, A. Marcos
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引用次数: 4

摘要

摘要线性系统是一些基于网格的计算机图形应用程序的基本构建块,例如仿真、形状变形、虚拟手术和流体/烟雾动画等。然而,这样的系统大多数时候被视为一个黑盒子,算法不处理它的优化。依赖于未知数的数量,线性系统通常被认为是实时应用的障碍和离线计算的构建块。本文提出了一种基于邻域的线性系统表示方法。这种新的表示形式通过优化的矩阵向量乘法,使方程集具有紧凑的存储,对未知数排序的灵活性和快速迭代解。此外,这种表示法便于对线性系统的一部分进行修改,而不影响其不变部分,避免了系统的完全重建。这特别有利于处理动态网格的应用,其中几何形状、拓扑结构或两者都在不断变化。我们展示了我们的方法在不同尺寸和不同操作的模型中的能力,突出了网格的动态特性。我们相信计算机图形学中的一些应用程序可以从我们的方法中受益,以提高它们的收敛性和性能,减少迭代次数和计算时间。
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Neighboring-based Linear System for Dynamic Meshes
www.eg.org diglib.eg.org Abstract A linear system is a fundamental building block for several mesh-based computer graphics applications such as simulation, shape deformation, virtual surgery, and fluid/smoke animation, among others. Nevertheless, such a system is most of the times seen as a black box and algorithms do not deal with its optimization. Depending on the number of unknowns, the linear system is often considered as an obstacle for real time application and as a building block for offline computations. We present in this paper, a neighboring-based methodology for representing a linear system. This new representation enables a compact storage of the set of equation, flexibility for ordering the unknowns and a rapid iterative solution, by means of an optimized matrix-vector multiplication. In addition, this representation facilitates the modification of part of the linear system without affecting its unchanged part and avoiding the complete rebuild of the system. This specially benefits applications dealing with dynamic meshes, where the geometry, the topology or both are constantly changed. We present the capabilities of our methodology in models with different sizes and for different operations, highlighting the dynamic characteristic of the mesh. We believe that several applications in computer graphics could benefit from our methodology, in order to improve their convergence and their performance, reducing the number of iterations and the computation time.
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