统一游戏脑训练预防AD的DPDFS模糊评价方法

Tao Wu, Cuiyun Gao, Shujin Wan, Yan Liu, XiaoZhuang Sun, Yang Zhao
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引用次数: 0

摘要

近年来,阿尔茨海默病(Alzheimer’s disease, AD)的发病率呈快速上升趋势,基于游戏的大脑训练有助于阿尔茨海默病的预防和早期治疗。但是大脑训练的效果很难评估。为此,课题组基于Unity设计了一款脑健康运动游戏,并提出了一种基于不同步骤对应的进度度差值的模糊评分评价方法,命名为DPDFS。通过120名年龄在22岁至29岁之间的参与者连续30场比赛的得分来测试该模型。结果表明,该模型非常适用于新手手游,也验证了游戏对大脑训练的有效性。
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Fuzzy Evaluation Method of DPDFS for Unity Game Based Brain Training toward Prevention of AD
The proportion of Alzheimer's disease (AD) has been increasing fast in recent years, and game based brain training is helpful to prevent Alzheimer's disease and early treatment. But it is hard to evaluate the result of brain training. Therefore, the research group designed a brain health exercise game based on Unity, and proposed a fuzzy scoring of evaluation method based on difference value of progress degree corresponding to different steps, named DPDFS. The model was tested through the scores of 30 consecutive games of 120 participants aged from 22 to 29. The results show that the model is very suitable for new hand in games, and it also verifies the effectiveness of games on brain training.
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