射线图像快速生成的渐进细化方法

Michael F. Cohen, Shenchang Chen, J. R. Wallace, D. Greenberg
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引用次数: 39

摘要

提出了一种改进的辐射度算法,该算法产生的初始图像与斑块数呈时间线性关系。通过动态计算形状因子,也消除了辐射算法的巨大内存成本。该技术基于渐进式细化的渲染方法。该算法几乎立即提供了一个有用的解决方案,并优雅而连续地发展到完整的辐射度解决方案。通过这种方式,现实主义和互动性的竞争需求得以适应。该技术使使用辐射进行交互式渲染触手可及,并对当前和未来图形工作站的使用和开发具有影响。
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A progressive refinement approach to fast radiosity image generation
A reformulated radiosity algorithm is presented that produces initial images in time linear to the number of patches. The enormous memory costs of the radiosity algorithm are also eliminated by computing form-factors on-the-fly. The technique is based on the approach of rendering by progressive refinement. The algorithm provides a useful solution almost immediately which progresses gracefully and continuously to the complete radiosity solution. In this way the competing demands of realism and interactivity are accommodated. The technique brings the use of radiosity for interactive rendering within reach and has implications for the use and development of current and future graphics workstations.
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