规范多智能体系统中的博弈规范:trias politica

G. Boella, Leendert van der Torre
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引用次数: 9

摘要

我们使用Rao和Georgeff的规范语言BDI/sub CTL*/形式化了trias政治中的博弈规范。特别是,我们将Rao和Georgeff的单智能体决策树规范推广到多智能体博弈中,为此我们引入了观察和递归建模,在这种设置中我们形式化了义务,并描述了四种智能体,称为立法者,法官,警察和公民。立法者的特点是他们有权制定和修改义务,法官的特点是他们有权将公民的行为视为违法行为,警察的特点是他们有能力制裁行为。
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Game specification in normative multiagent system: the trias politica
We formalize the specification of games in the trias politico using Rao and Georgeff's specification language BDI/sub CTL*/. In particular, we generalize Rao and Georgeff's specification of single agent decision trees to multiagent games, for which we introduce observations and recursive modelling, in this setting we formalize obligations, and we characterize four kinds of agents, called legislators, judges, policemen and citizens. Legislators are characterized by their power to create and revise obligations, judges are characterized by their power to count behavior of citizens as violations, and policemen are characterized by their ability to sanction behavior.
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