奢侈品消费者采用游戏化的动机

Sheetal Jain, Sita Mishra, Garima Saxena
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引用次数: 1

摘要

最近,游戏化被认为是吸引客户的有效工具。然而,解释奢侈品消费者采用游戏化的动机的研究有限。本研究运用服务主导逻辑理论探讨游戏化动机、顾客参与与情感承诺之间的关系。设计/方法/方法数据是通过结构化问卷从242名印度千禧一代奢侈品消费者中收集的。收集的数据使用AMOS 25和SPSS的Process Macro进行检验。调查结果显示,消费者玩游戏的社交和个人整合动机会对奢侈品牌的消费者粘性产生积极影响。此外,顾客参与的所有三个子维度(有意识关注、热情参与和社会联系)也被发现对情感承诺产生积极影响。顾客参与充分中介了动机与情感承诺之间的关系,而自我品牌联系削弱了中介关系。原创性/价值本研究是第一个通过适度中介框架探讨奢侈品消费者参与游戏化背后动机的研究之一。
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Luxury customer's motivations to adopt gamification
PurposeIn the recent past, gamification has been recognized as an effective tool for engaging customers. However, there is limited research to explain luxury consumers' motivations to adopt gamification. This research applies the service-dominant (S-D) logic theory to investigate the association between motivation to adopt gamification, customer engagement, and affective commitment.Design/methodology/approachData were collected through structured questionnaires from a sample of 242 millennial luxury consumers in India. Collected data were examined using AMOS 25 and Process Macro for SPSS.FindingsThe findings reveal that consumers' social and personal integrative motives for gaming positively influence customer engagement with luxury brands. Further, all three sub-dimensions of customer engagement (conscious attention, enthused participation, and social connection) are also found to positively influence affective commitment. Customer engagement fully mediates the association between motivation and affective commitment, while the self-brand connection is found to weaken the mediated relationship.Originality/valueThis study is one of the first studies to explore luxury consumers' motivations behind engaging in gamification through moderated-mediation framework.
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