立体渲染对虚拟现实中法线映射几何感知的影响

Martin Mišiak, Niko Wissmann, Arnulph Fuhrmann, Marc Erich Latoschik
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引用次数: 1

摘要

本文研究了法线映射对立体和非立体视图之间几何深度感知的影响。结果表明,在头部跟踪环境下,双眼视差的增加对法向映射几何检测的错误率没有影响。然而,它确实大大缩短了检测时间。
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The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality
This paper investigates the effects of normal mapping on the perception of geometric depth between stereoscopic and non-stereoscopic views. Results show, that in a head-tracked environment, the addition of binocular disparity has no impact on the error rate in the detection of normal-mapped geometry. It does however significantly shorten the detection time.
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