梦工厂织物遮阳模型:从艺术家友好到物理可信

Priyamvad Deshmukh, Feng Xie, Eric Tabellion
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引用次数: 2

摘要

从《怪物史莱克2》开始,梦工厂的美术师们就在布料材质上广泛使用了由[Glumac and Doepp 2004]开发的织物模型。即使在我们通过[Sadeghi et al. 2013]开发了基于物理的微柱状布模型之后,他们仍然更喜欢DreamWorks织物遮阳模型的直观控制,这也是一个柱状遮阳模型,具有易于使用的高光和高光方向的艺术控制。
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DreamWorks fabric shading model: from artist friendly to physically plausible
Since Shrek 2, DreamWorks artists have used the fabric model developed by [Glumac and Doepp 2004] extensively on cloth material shading. Even after we developed the physically based microcylinderical cloth model by [Sadeghi et al. 2013], they continued to prefer the intuitive control of the DreamWorks fabric shading model, which is also a cyindrical shading model, with easy to use artistic controls for highlights, and highlight directions.
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