{"title":"梦工厂织物遮阳模型:从艺术家友好到物理可信","authors":"Priyamvad Deshmukh, Feng Xie, Eric Tabellion","doi":"10.1145/3084363.3085024","DOIUrl":null,"url":null,"abstract":"Since Shrek 2, DreamWorks artists have used the fabric model developed by [Glumac and Doepp 2004] extensively on cloth material shading. Even after we developed the physically based microcylinderical cloth model by [Sadeghi et al. 2013], they continued to prefer the intuitive control of the DreamWorks fabric shading model, which is also a cyindrical shading model, with easy to use artistic controls for highlights, and highlight directions.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"DreamWorks fabric shading model: from artist friendly to physically plausible\",\"authors\":\"Priyamvad Deshmukh, Feng Xie, Eric Tabellion\",\"doi\":\"10.1145/3084363.3085024\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Since Shrek 2, DreamWorks artists have used the fabric model developed by [Glumac and Doepp 2004] extensively on cloth material shading. Even after we developed the physically based microcylinderical cloth model by [Sadeghi et al. 2013], they continued to prefer the intuitive control of the DreamWorks fabric shading model, which is also a cyindrical shading model, with easy to use artistic controls for highlights, and highlight directions.\",\"PeriodicalId\":163368,\"journal\":{\"name\":\"ACM SIGGRAPH 2017 Talks\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-07-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2017 Talks\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3084363.3085024\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2017 Talks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3084363.3085024","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
摘要
从《怪物史莱克2》开始,梦工厂的美术师们就在布料材质上广泛使用了由[Glumac and Doepp 2004]开发的织物模型。即使在我们通过[Sadeghi et al. 2013]开发了基于物理的微柱状布模型之后,他们仍然更喜欢DreamWorks织物遮阳模型的直观控制,这也是一个柱状遮阳模型,具有易于使用的高光和高光方向的艺术控制。
DreamWorks fabric shading model: from artist friendly to physically plausible
Since Shrek 2, DreamWorks artists have used the fabric model developed by [Glumac and Doepp 2004] extensively on cloth material shading. Even after we developed the physically based microcylinderical cloth model by [Sadeghi et al. 2013], they continued to prefer the intuitive control of the DreamWorks fabric shading model, which is also a cyindrical shading model, with easy to use artistic controls for highlights, and highlight directions.