面向对象规则建模中的图形表示和存储问题

ACM-SE 35 Pub Date : 1997-04-02 DOI:10.1145/2817460.2817479
H. Vo, Jeffrey Peters
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引用次数: 1

摘要

规则是任何编程语言和系统的重要组成部分。规则既可以用于加强数据库或数据库状态的正确性、完整性或可接受性,也可以用于定义在软件开发过程的设计阶段指定的需求。规则不仅仅是一个简单的假设……然后建设。规则可以被视为具有独特属性和操作的对象,不断地与其他对象相互作用和联系。虽然已经对规则进行了研究,但重点主要集中在检索、激活和发射上。我们的重点是规则的图形化表示和存储,以及面向对象环境中的事件建模。
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Graphical representation and storage issues in object-oriented rule modeling
Rules are an important part of any programming language and system. Rules can be employed either to enforce the correctness, integrity or admissibility of databases or database states, or to define requirements specified in the design phase of a software development process. A rule is more than just a simple IF ... THEN construction. Rules can be viewed as objects with distinctive properties and operations, constantly interacting and relating with other objects. Although research has been done on rules, the focus has been mainly on retrieval, activation and firing. Our focus is on the graphical representation and storage of rules and on event modeling in an object-oriented environment.
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