实景合成的灯光再现方法

P. Debevec, Andreas Wenger, C. Tchou, A. Gardner, Jamie Waese, Tim Hawkins
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引用次数: 172

摘要

我们描述了一种将演员的现场表演合成到虚拟场景中的过程,其中演员始终被虚拟环境照亮。在这个作品中使用的灯光舞台是一个两米的球体,向内指向RGB发光二极管聚焦在演员身上,每个灯光可以设置为任意的颜色和强度,以复制现实世界或虚拟的照明环境。我们实现了一个数字双摄像头红外抠图系统,在不影响演员可见光谱照度的情况下,将演员合成到环境的背景板中。该系统的颜色反应经过校准,以产生演员在环境照射下的正确颜色再现。我们演示了演员在真实世界环境和虚拟场景中的移动摄像机合成,这样演员就可以被合成的环境适当地照亮。
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A lighting reproduction approach to live-action compositing
We describe a process for compositing a live performance of an actor into a virtual set wherein the actor is consistently illuminated by the virtual environment. The Light Stage used in this work is a two-meter sphere of inward-pointing RGB light emitting diodes focused on the actor, where each light can be set to an arbitrary color and intensity to replicate a real-world or virtual lighting environment. We implement a digital two-camera infrared matting system to composite the actor into the background plate of the environment without affecting the visible-spectrum illumination on the actor. The color reponse of the system is calibrated to produce correct color renditions of the actor as illuminated by the environment. We demonstrate moving-camera composites of actors into real-world environments and virtual sets such that the actor is properly illuminated by the environment into which they are composited.
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Session details: 3D acquisition and image based rendering Session details: Geometry Session details: Soft things Session details: Lighting and appearance Session details: Images and video
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