游戏化元素如何促进品牌喜爱:沉浸感的调节作用

Hung-Tai Tsou, Mukti Trio Putra
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摘要

游戏化方法在非游戏服务中使用游戏组件来提高用户粘性和忠诚度。本研究旨在探讨游戏化元素、顾客粘性、沉浸感和品牌喜爱之间的关系。使用印尼电子商务中最流行的游戏化功能,即Shopee Games。采用雪球取样技术。数据收集自355名玩Shopee Games的印尼人。采用AMOS 28.0软件对数据进行分析。挑战、积分和乐趣等游戏化元素对用户粘性有积极影响。此外,客户参与正向影响品牌爱,并通过沉浸的调节而增强。此外,用户粘性调节了挑战、积分、享受和品牌喜爱等游戏化元素之间的关系。原创性/价值本研究确定了电子商务平台游戏化的关键要素。此外,基于S-O-R模型,本研究有助于研究客户参与如何在游戏化-品牌关系中发挥中间变量的作用。由于这一主题的概念和实证研究尚不发达,本研究为游戏化导向的品牌营销实践提供了新的见解。它从一个综合的角度提供了重要的理论和管理意义。
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How gamification elements benefit brand love: the moderating effect of immersion
PurposeA gamification approach uses game components in non-game services to increase customer engagement and loyalty. This study aims to investigate the relationships between gamification elements, customer engagement, immersion and brand love.Design/methodology/approachUsing the most popular gamification feature in Indonesian e-commerce, namely Shopee Games. The Snowball sampling technique was used. The data were collected from 355 Indonesians who played Shopee Games. AMOS 28.0 was used to analysis on the data.FindingsThe gamification elements of challenges, points and enjoyment positively influence customer engagement. Moreover, customer engagement positively influences brand love, which is increased by the moderation of immersion. In addition, customer engagement mediates the relationships between the gamification elements of challenges, points, enjoyment and brand love.Originality/valueThis study identifies the critical elements of gamification in e-commerce platforms. In addition, based on the S-O-R model, this study contributes to research on how customer engagement plays an intermediate variable in the gamification-brand relationship. As conceptual and empirical research on this topic is still underdeveloped, this study provides fresh insights into gamification-oriented brand marketing practices. It offers significant theoretical and managerial implications from an integrated perspective.
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