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引用次数: 0

摘要

移动是虚拟环境(Virtual Environments, VE)中最基本的交互方式,它使用户能够在虚拟世界中移动。虚拟现实(VR)中的运动是一个尚未完全解决的问题,因为现有的技术有特定的要求和限制。此外,虚拟线索对用户感知影响的不确定性使更好的运动界面的开发变得复杂。一种广泛适用的运动技术,易于使用,并解决存在,晕动病和疲劳的问题,尚未开发。虽然光流和前庭信号在导航中占主导地位,但其他信号如听觉、手臂反馈、风等也起作用。本研究旨在评估和改进一套虚拟场景中不同运动模式的运动技术,以及它们之间的转换。不同场景评估的结果度量是空间方向的有用性、存在感、疲劳、晕机和用户偏好。我的论文的预期贡献是对运动技术设计的研究,该技术易于使用,并解决了当前实现的缺点。
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Comfortable and Efficient Travel Techniques in VR
Locomotion,the most basic interaction in Virtual Environments (VE), enables users to move around the virtual world. Locomotion in Virtual Reality (VR) is a problem which has not been solved completely since existing techniques have a specific set of requirements and limitations. In addition, the uncertainty about the impact that virtual cues have on users perception complicates the development of better locomotion interfaces. A broadly applicable locomotion technique that is easy to use and addresses the issues of presence, cybersickness and fatigue has yet to be developed. Though optical flow and vestibular cues are dominant in navigation, other cues such as auditory, arm feedback, wind, etc. play a role. The proposed research aims to evaluate and improve upon a set of locomotion techniques for different modes of locomotion in virtual scenarios, as well as the transitions between them. The outcome measures of the evaluations of the different scenarios are usefulness for spatial orientation, presence, fatigue, cybersickness and user preference. The envisioned contribution of my thesis is research towards the design of a locomotion technique that is easy to use and addresses the shortcomings of current implementations.
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