基于运动视差的传统消费者移动设备上的3D图像恢复

M. Rerábek, Lutz Goldmann, Jong-Seok Lee, T. Ebrahimi
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引用次数: 4

摘要

虽然3D显示技术已经广泛应用于影院、家庭或企业,但目前只有少数便携式设备具有3D显示功能。此外,绝大多数3D显示解决方案依赖于双眼感知。在本文中,我们研究了在传统的二维显示器上恢复三维图像的替代方法,并分析了它们各自的性能。这尤其包括便携式设备的摆动立体感的扩展,它依赖于运动视差作为额外的深度提示。本文的目的是比较两种不同的3D显示技术,即提供双目深度线索的浮雕方法和基于运动视差的方法,并表明基于运动视差的方法在消费者2D便携式屏幕上呈现3D图像与上述众所周知的浮雕方法相比是一种等效的方法。随后进行的主观质量测试表明,观众甚至更喜欢摇摆立体,主要是由于更好的色彩再现和相当的深度感知。
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Motion parallax based restitution of 3D images on legacy consumer mobile devices
While 3D display technologies are already widely available for cinema and home or corporate use, only a few portable devices currently feature 3D display capabilities. Moreover, the large majority of 3D display solutions rely on binocular perception. In this paper, we study the alternative methods for restitution of 3D images on conventional 2D displays and analyze their respective performance. This particularly includes the extension of wiggle stereoscopy for portable devices which relies on motion parallax as an additional depth cue. The goal of this paper is to compare two different 3D display techniques, the anaglyph method which provides binocular depth cues and a method based on motion parallax, and to show that the motion parallax based approach to present 3D images on consumer 2D portable screen is an equivalent way in comparison to the above mentioned and well-known anaglyph method. The subsequently conducted subjective quality tests show that viewers even prefer wiggle over anaglyph stereoscopy mainly due to a better color reproduction and a comparable depth perception.
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