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引用次数: 48

摘要

介绍了几种用于三色图着色近似算法的工具。该技术用于一种算法,该算法将任何三色图着色为O(n/sup 3/8/)+O(n/sup 3/8+O(1)/)种颜色(或更准确地说)O(n/sup 3/8/log/sup 5/8/ n)种颜色,这改进了之前的最佳界限O(n/sup 0.4+0(1)/)种颜色。通过考虑一个问题来说明这些技术,在这个问题中,三色图不是由最坏情况的对手创建的,而是由一个对手创建的,其每个决定(是否包括一条边)都以一种小概率或噪声率p被反转。这种类型的对手相当于M. Santha和uv . Vazirani(1986)的半随机源。提出了一种算法,即使在相当低的噪声率(p>或=n/sup -1/2+ epsilon /对于常数epsilon >0)下,也能以高概率实际生成三色图。
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Some tools for approximate 3-coloring
Several tools for use in approximation algorithms to color 3-chromatic graphs are presented. The techniques are used in an algorithm that colors any 3-chromatic graph with O(n/sup 3/8/)+O(n/sup 3/8+O(1)/) colors (or more precisely) O(n/sup 3/8/log/sup 5/8/ n) colors, which improves the previous best bound of O(n/sup 0.4+0(1)/) colors. The techniques are illustrated by considering a problem in which the 3-chromatic graph is created not by a worst-case adversary, but by an adversary each of whose decisions (whether or not to include an edge) is reversed with some small probability or noise rate p. This type of adversary is equivalent to the semirandom source of M. Santha and U.V. Vazirani (1986). An algorithm that will actually 3-color such a graph with high probability even for quite low noise rates (p>or=n/sup -1/2+ epsilon / for constant epsilon >0), is presented.<>
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