曲线体的基于计算空间的光线投射注释

Lichan Hong, A. Kaufman
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引用次数: 1

摘要

本文研究了基于计算空间(C-space-based)的曲线体绘制光线投射算法。通过一个简单的反例,我们证明了所提出的基于c空间的方法可能不会像在物理空间中光线投射那样准确地生成渲染结果。我们还分析了需要改进的地方,并讨论了与基于c空间的方法相关的其他几个问题。
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Notes on Computational-Space-Based Ray-Casting for Curvilinear Volumes
In this paper we study the computational-space-based (C-space-based) ray-casting algorithm for rendering curvilinear volumes. With a simple counter example, we demonstrate that a proposed C-space-based method may not generate rendering results as accurately as ray-casting in the physical space. We also analyze what needs to be improved and discuss several other issues related to the C-space-based approach.
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