E. Zigh, Ayoub Elhoucine, Abderrahmane Mallek, M. Kadiri, Kouninef Belkacem, T. Ensari
{"title":"儿童智能手机学习寓教于乐","authors":"E. Zigh, Ayoub Elhoucine, Abderrahmane Mallek, M. Kadiri, Kouninef Belkacem, T. Ensari","doi":"10.1145/3386723.3387862","DOIUrl":null,"url":null,"abstract":"Learning should be the preparation of young students (kids) for new ways of thinking: ways that involve creativity, critical analysis, problem solving and decision-making. We propose in this article, a smartphone learning approach using a designed robot car for children. It is a package that could been introduced for kids edutainment in Algeria. In order to be exploited outside Algeria, a software part could been modified according to the educational need of other kids around the world. A designed package includes an android application and a robot car. This last is remotes controlled via a smartphone application. This software part consists into three edutainment games quiz related to three levels respectively. Therefore, the further kid moves into the game, the more control he has over the robot car. A child is enjoying his educational toy and learning in attractive context at the same time. The remote control results are validated, using hardware prototype.","PeriodicalId":139072,"journal":{"name":"Proceedings of the 3rd International Conference on Networking, Information Systems & Security","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Smartphone learning for Kids edutainment\",\"authors\":\"E. Zigh, Ayoub Elhoucine, Abderrahmane Mallek, M. Kadiri, Kouninef Belkacem, T. Ensari\",\"doi\":\"10.1145/3386723.3387862\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Learning should be the preparation of young students (kids) for new ways of thinking: ways that involve creativity, critical analysis, problem solving and decision-making. We propose in this article, a smartphone learning approach using a designed robot car for children. It is a package that could been introduced for kids edutainment in Algeria. In order to be exploited outside Algeria, a software part could been modified according to the educational need of other kids around the world. A designed package includes an android application and a robot car. This last is remotes controlled via a smartphone application. This software part consists into three edutainment games quiz related to three levels respectively. Therefore, the further kid moves into the game, the more control he has over the robot car. A child is enjoying his educational toy and learning in attractive context at the same time. The remote control results are validated, using hardware prototype.\",\"PeriodicalId\":139072,\"journal\":{\"name\":\"Proceedings of the 3rd International Conference on Networking, Information Systems & Security\",\"volume\":\"35 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-03-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 3rd International Conference on Networking, Information Systems & Security\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3386723.3387862\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd International Conference on Networking, Information Systems & Security","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3386723.3387862","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Learning should be the preparation of young students (kids) for new ways of thinking: ways that involve creativity, critical analysis, problem solving and decision-making. We propose in this article, a smartphone learning approach using a designed robot car for children. It is a package that could been introduced for kids edutainment in Algeria. In order to be exploited outside Algeria, a software part could been modified according to the educational need of other kids around the world. A designed package includes an android application and a robot car. This last is remotes controlled via a smartphone application. This software part consists into three edutainment games quiz related to three levels respectively. Therefore, the further kid moves into the game, the more control he has over the robot car. A child is enjoying his educational toy and learning in attractive context at the same time. The remote control results are validated, using hardware prototype.