VR180内视预测的测地线视差补偿

K. Sivakumar, B. Vishwanath, K. Rose
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引用次数: 0

摘要

VR180格式在各种有前途的沉浸式多媒体格式中获得了相当大的吸引力,这些格式无疑将主导未来的多媒体消费应用。VR180支持对用户周围半球的立体观察。视野的扩大和立体设置产生了大量的数据,这强烈地激发了对针对这种格式量身定制的新型高效压缩工具的追求。本文的重点是利用摄像机视图之间的相关性的关键视图间预测模块。现有的方法主要是利用传统的多视点编码器在平面上进行投影,视差补偿采用平面内简单的块平移。然而,由于投影引起的翘曲使得这种补偿极不理想。该方法通过在球面上进行测地线视差补偿来克服这一缺点。它利用了这样的观察结果:当观察者从一个视点移动到另一个视点时,周围物体上的所有点都被感知到沿着球体上各自的测地线移动,这些测地线都在连接两个视点的轴穿过球体的两点相交。因此,该方法通过沿各自预定义的测地线移动像素对球体进行视间预测,并准确捕获感知到的变形。实验结果显示了显著的比特率节省,证明了该方法的有效性。
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Geodesic Disparity Compensation for Inter-View Prediction in VR180
The VR180 format is gaining considerable traction among the various promising immersive multimedia formats that will arguably dominate future multimedia consumption applications. VR180 enables stereo viewing of a hemisphere about the user. The increased field of view and the stereo setting result in extensive volumes of data that strongly motivate the pursuit of novel efficient compression tools tailored to this format. This paper’s focus is on the critical inter-view prediction module that exploits correlations between camera views. Existing approaches mainly consist of projection to a plane where traditional multi-view coders are applied, and disparity compensation employs simple block translation in the plane. However, warping due to the projection renders such compensation highly suboptimal. The proposed approach circumvents this shortcoming by performing geodesic disparity compensation on the sphere. It leverages the observation that, as an observer moves from one view point to the other, all points on surrounding objects are perceived to move along respective geodesics on the sphere, which all intersect at the two points where the axis connecting the two view points pierces the sphere. Thus, the proposed method performs inter-view prediction on the sphere by moving pixels along their predefined respective geodesics, and accurately captures the perceived deformations. Experimental results show significant bitrate savings and evidence the efficacy of the proposed approach.
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