乒乓球机器人实时6D球拍姿态估计与分类

Yapeng Gao
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摘要

对于乒乓球机器人来说,如何理解对手的动作,并相应地高效地回球是一个重大的挑战。一个人必须应对不同击球类型导致的不同球速度和旋转。本文提出了一种实时6d球拍姿态检测方法,并利用神经网络将球拍动作分为五类。利用两个单目摄像机提取球拍的轮廓,并在图像坐标中选择一些特殊的点作为特征点。根据球拍的三维几何信息,提出了一种宽基线立体匹配方法,通过三角剖分和平面拟合,找到相应的特征点,计算球拍的三维位置和方向。然后,采用aKalman滤波跟踪球拍姿态,并采用多层感知器(MLP)神经网络对球拍姿态运动进行分类。我们进行了两个实验来评估球拍姿态检测和分类的准确性,其中位置和方向的平均误差约为7.8 mm和7.2 mm,与KUKA机器人的真实情况进行了比较。分类准确率达到98%,与基于卷积姿态机(cpm)的人体姿态估计方法相同。
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Real-time 6D Racket Pose Estimation and Classification for Table Tennis Robots
For table tennis robots, it is a significant challenge to understand the opponent's movements and return the ball accordingly with high performance. One has to cope with various ball speeds and spins resulting from different stroke types. In this paper, we propose a real-time 6D racket pose detection method and classify racket movements into five stroke categories with a neural network. By using two monocular cameras, we can extract the racket's contours and choose some special points as feature points in image coordinates. With the 3D geometrical information of a racket, a wide baseline stereo matching method is proposed to find the corresponding feature points and compute the 3D position and orientation of the racket by triangulation and plane fitting. Then, a Kalman filter is adopted to track the racket pose, and a multilayer perceptron (MLP) neural network is used to classify the pose movements. We conduct two experiments to evaluate the accuracy of racket pose detection and classification, in which the average error in position and orientation is around 7.8 mm and 7.2 by comparing with the ground truth from a KUKA robot. The classification accuracy is 98%, the same as the human pose estimation method with Convolutional Pose Machines (CPMs).
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