大规模网络上的快速矩形计数

Rong Zhu, Zhaonian Zou, Jianzhong Li
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引用次数: 9

摘要

在大量的现实网络中,矩形被认为是一个基本的基序。对网络中的矩形进行计数在网络分析中起着重要的作用。本文全面研究了大型网络上的矩形计数问题。我们提出了一种新的计数范式,称为楔形中心计数,其中楔形是由三个顶点组成的简单路径。与传统的以边为中心计数不同,以楔为中心计数使用楔形而不是边缘作为矩形的构建块。楔形中心计数的主要优点是它不需要访问两跳邻居。在此基础上,我们开发了一系列矩形计数算法,包括具有较低时间复杂度的内存内算法,具有最佳I/O复杂度的外部内存算法,以及具有可证明误差界的两种随机算法。在各种真实网络上的实验结果验证了所提出的楔形中心矩形计数算法的有效性和效率。
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Fast Rectangle Counting on Massive Networks
Rectangle has been recognized as an essential motif in a large number of real-world networks. Counting rectangles in a network plays an important role in network analysis. This paper comprehensively studies the rectangle counting problem on large networks. We propose a novel counting paradigm called the wedge-centric counting, where a wedge is a simple path consisting of three vertices. Unlike the traditional edge-centric counting, the wedge-centric counting uses wedges instead of edges as building blocks of rectangles. The main advantage of the wedge-centric counting is that it does not need to access two-hop neighbors. Based on this paradigm, we develop a collection of rectangle counting algorithms, including an in-memory algorithm with lower time complexity, an external-memory algorithm with the optimal I/O complexity, and two randomized algorithms with provable error bounds. The experimental results on a variety of real networks verify the effectiveness and the efficiency of the proposed wedge-centric rectangle counting algorithms.
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