通过无标记的声音和动作界面扩展现场媒体艺术的构成和表现方法:一个艺术家的视角

Vesna Petresin
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引用次数: 0

摘要

将动作、身体数据和声音转化为形态发生过程,将触发和反应连接到屏幕外,并从可穿戴跟踪设备转向手势和人工智能。为媒体歌剧创作和设计运动和声音的工作流程可以在一个单一的工作空间内开发,在动画软件中实现跨模态感知和粒子模拟的原则,正如使用实验实践的案例研究所证明的那样,使用3D电影、光线、声音、声景和运动来实时创作和调节艺术体验。
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Extending Methods of Composition and Performance for Live Media Art Through Markerless Voice and Movement Interfaces: An Artist Perspective
Transmediation of movement, body data and sound to morphogenetic processes links the trigger and response off-screen, and moves away from wearable tracking devices to gesture and AI. Workflow for composing and designing with movement and voice for media opera may be developed within a single workspace implementing principles of cross modal perception and particle simulations in animation softwares, as has been demonstrated using case studies of experimental practice using 3D film, light, voice, soundscapes and movement to compose and modulate the artistic experience in real time.
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