错位:VR体验

V. Popović, M. Popovic
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引用次数: 0

摘要

这个作品代表了一种带有互动元素的非叙事VR体验。它由两部分组成。艺术装置和VR作品本身。VR作品讲述了流离失所——人们被迫离开家园,通常是因为战争、迫害或自然灾害。这部电影讲述了一个荒谬的、充满怀疑和恐惧的时刻。它考察了发展的内部过程,并提供了一个人被迫在一个陌生的土地上为自己的生命而战的时刻的视觉描述。一时的错位。VR装置是一个帐篷,通常可以在难民营中找到(图1)。它占用了大约1200平方米的空间。VR头显位于帐篷的中间。在帐篷入口的右侧,安装了一台电视,正在播放动画循环,为主角的视觉处理提供背景。帐篷里有一块硬纸板,上面写着“正义在哪里,人性在哪里”。
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DISLOCATION: VR experience
This work represents a non-narrative VR experience with elements of interaction. It consists of two parts. The art installation and the VR work itself. The VR work talks about dislocation- the enforced departure of people from their homes, typically because of war, persecution, or natural disaster. This film takes a look at an absurd moment of disbelief and fear. It examines the internal processes that develop and offers a visual depiction of a moment in time of a person forced to fight for his life in a strange land. A moment of dislocation. The VR installation is a tent that can be typically found in refugee camps (Figure 1). It takes approximately 12m square of space. VR headset is situated in the middle of the tent. On the right side of the entrance of the tent, there is a TV mounted that is showing an animated loop that gives context to the visual treatment of the main character. Inside the tent, there is a cardboard piece with the words “where is justice, where is humanity” written.
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