P. Fraternali, G. Baroffio, C. Pasini, Luca Galli, I. Micheel, J. Novak, A. Rizzoli
{"title":"将真实和数字游戏与水消费行为改变的数据分析相结合:演示","authors":"P. Fraternali, G. Baroffio, C. Pasini, Luca Galli, I. Micheel, J. Novak, A. Rizzoli","doi":"10.1109/UCC.2015.68","DOIUrl":null,"url":null,"abstract":"The demo showcases the SmartH2O platform1, a system for water demand management based on an original mix of data analytics and behavioral science. SmartH2O collects consumption data from the automatic meter infrastructure of a (water) utility and allows customers access them in a Web portal, where they can see information about their actual and forecasted consumption, compare with the neighborhood, and obtain personalized water saving tips and leak alerts. Engagement is reinforced through a unique mix of in-app gamification techniques, digital educational games and real board games, which provide a rich set of behavior change stimuli to all household members. Lab tests show good acceptance and engagement by pilot users, deployment to a large set of consumers is scheduled shortly.","PeriodicalId":381279,"journal":{"name":"2015 IEEE/ACM 8th International Conference on Utility and Cloud Computing (UCC)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Integrating Real and Digital Games with Data Analytics for Water Consumption Behavioral Change: A Demo\",\"authors\":\"P. Fraternali, G. Baroffio, C. Pasini, Luca Galli, I. Micheel, J. Novak, A. Rizzoli\",\"doi\":\"10.1109/UCC.2015.68\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The demo showcases the SmartH2O platform1, a system for water demand management based on an original mix of data analytics and behavioral science. SmartH2O collects consumption data from the automatic meter infrastructure of a (water) utility and allows customers access them in a Web portal, where they can see information about their actual and forecasted consumption, compare with the neighborhood, and obtain personalized water saving tips and leak alerts. Engagement is reinforced through a unique mix of in-app gamification techniques, digital educational games and real board games, which provide a rich set of behavior change stimuli to all household members. Lab tests show good acceptance and engagement by pilot users, deployment to a large set of consumers is scheduled shortly.\",\"PeriodicalId\":381279,\"journal\":{\"name\":\"2015 IEEE/ACM 8th International Conference on Utility and Cloud Computing (UCC)\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 IEEE/ACM 8th International Conference on Utility and Cloud Computing (UCC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/UCC.2015.68\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE/ACM 8th International Conference on Utility and Cloud Computing (UCC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/UCC.2015.68","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Integrating Real and Digital Games with Data Analytics for Water Consumption Behavioral Change: A Demo
The demo showcases the SmartH2O platform1, a system for water demand management based on an original mix of data analytics and behavioral science. SmartH2O collects consumption data from the automatic meter infrastructure of a (water) utility and allows customers access them in a Web portal, where they can see information about their actual and forecasted consumption, compare with the neighborhood, and obtain personalized water saving tips and leak alerts. Engagement is reinforced through a unique mix of in-app gamification techniques, digital educational games and real board games, which provide a rich set of behavior change stimuli to all household members. Lab tests show good acceptance and engagement by pilot users, deployment to a large set of consumers is scheduled shortly.