Andrew Rukangu, A. Tuttle, Anton Franzluebbers, K. Johnsen
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We present a novel cane-based device for interacting with floors in Virtual Reality (VR). We demonstrate its versatility and flexibility in several use-case scenarios like gaming and menu interaction. Initial feedback from users point towards better control in spatial tasks and increased comfort for tasks which require the users’ arms to be raised or extended for extended periods. By including a networked example, we are able to explore the asymmetrical aspect of VR interaction using the V-Rod. We demonstrate that the hardware and circuitry can deliver acceptable performance even for demanding applications. In addition, we propose that using a grounded, passive haptic device gives the user a better sense of balance, therefore decreasing risk of VR sickness. VR Balance is a game that intends to quantify the difference in comfort, intuitiveness and accuracy when using or not using a grounded passive haptic device.