利用3D变形模型和轮廓从视频中重建3D面部

C. Baumberger, M. Reyes, M. Constantinescu, R. Olariu, Edilson de Aguiar, Thiago Oliveira-Santos
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引用次数: 14

摘要

利用计算机图形学和计算机视觉的3D面部重建技术的进步,本研究提出了一个系统,可以从视频中实现精确和鲁棒的3D面部重建,以改进目前的医患沟通工具。重建后的人脸可用于三维仿真美学过程。提出的三维人脸重建算法利用统计形状模型以及面部地标和轮廓信息,对人脸从前向左移动的对象进行迭代建模。提出的三维主动形状模型方法能够实现人脸特征点的时空跟踪和基于第一帧中定义的几个初始人脸特征点的姿态估计。从关键帧中提取的轮廓信息可以更好地重建人脸。采用真实数据和人工数据对所提出的方法进行了严格的实验评估。结果表明,该方法能够以5%眼内距离的中值误差近似检测面部标志,以小于5度的中值误差估计姿态,并且轮廓信息能够提高面部所有区域的重建精度,尤其是脸颊区域。
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3D Face Reconstruction from Video Using 3D Morphable Model and Silhouette
Capitalizing on the advances of 3D face reconstruction from computer graphics and computer vision, this work presents a system to enable precise and robust 3D facial reconstruction from video in order to improve current approaches for doctor-patient communication tools. The reconstructed face can be used for emulation of aesthetic procedures in 3D. The proposed 3D face reconstruction algorithm uses a statistical shape model as well as information from facial landmarks and silhouette to iteratively model the face of a subject moving the face from front to left. The presented 3D active shape model approach enables the spatio-temporal tracking of facial landmarks and pose estimation based on a few initial facial landmarks defined in the first frame. Silhouette information extracted from key frames allows for better face reconstruction. The proposed methods were rigorously evaluated with experiments using real and artificial data. Results showed that the proposed method can detect facial landmarks with an approximate median error of 5% intraocular distance, can estimate pose with a median error below 5 degrees, and that silhouette information can improve reconstruction accuracy in all facial regions, specially on the cheeks.
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