基于SDGs的STEAM项目对后进生课堂参与行为、课堂干预行为和科学学业成绩的影响

Sun-Hae You, J. Chung
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引用次数: 0

摘要

他的研究目的是研究基于sdgs的STEAM项目对后进生课堂参与行为、课堂干预行为和科学学业成绩的影响。本研究的研究对象为B中学三名学习成绩不佳的学生,采用便利目标抽样的方法,在单目标研究方法中采用跨受试者的多基线设计,在基线、干预和维持阶段进行实验。对科学成就的影响是通过预先测试来检验的。应用于基于sdgs的STEAM项目的课程每周进行4次,共12周,每次课程在每次科学课和科学相关的选题时间进行45分钟。结果如下:首先,基于sdgs的STEAM项目对差生的课堂参与有积极的影响,企业参与对参与者的总发生率增加,干预效果保持不变。第二,基于可持续发展目标的STEAM项目对减少后进生班级干扰行为的发生率具有积极作用。第三,基于可持续发展目标的STEAM项目对提高后进生学业成绩具有积极作用。经过基于可持续发展目标的STEAM项目的干预。综上所述,基于sdgs的STEAM计划对学生的学习行为、班级障碍行为和科学成就都有积极的影响,因此,基于sdgs的STEAM计划应该应用于学习差生的科学中心课程课堂。
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The Effects of STEAM Program Based on SDGs Class Participation Behavior, Class Interference Behavior and Science Academic Achievement of Students with Underachievers
The purpose of his study was to study the effect of the SDGs-based STEAM program on the class participation behavior, class interference behavior, and science academic achievement of students with underachievers. The subject of this study was three underachievers in B middle school selected by convencience target sampling, and the experiment was conducted in the baseline, intervention, and maintenance stages by multiple baseline design across subjects among the single target research methods. The effect on scientific achievement was examined by conducting pre-tests. Classes applied to the SDGs-based STEAM program were conducted four times a week for a total of 12 weeks, and each session was conducted for 45 minutes during each science class and science-related topic selection time. The results were as follows. First, the SDGs-based STEAM programs showed a positive effect on the underachiever's participation in the class, and the total incidence of the undertaking's participation on the participant was increased and the intervention effect was maintained. Second, the STEAM program based on SDGs had a positive effect on reducing the incidence of class disturbance behaviors of underachievers. Third, the STEAM program based on SDGs had a positive effect on improving the academic achievement of underachievers. After the intervention of the SDGs-based STEAM program. The above findings suggest that the SDGs-based STEAM program should be applied to science-centered curriculum classes of under-achieved students because the SDGs-based STEAM program has a positive effect on students' learning behavior, class obstacle behavior, and science achievement.
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