对解决问题的严肃游戏的关键荟萃分析:教师脱离投入和过度乐观期望的明显迹象

M. RezaeiZadeh, Raazieh Mohagheghiaan, M. Vahidi-Asl
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摘要

世界经济论坛推荐的十大最重要的生活技能中,解决问题被排在首位。在过去10年里,严肃游戏一直是教育不同学科的人们的主要工具之一。本研究旨在批判性地分析以往关于问题解决严肃游戏(PSSG)的实证研究。采用恒定比较法(Constant Comparative Method, CCM)框架,列举了该领域的737项研究;经过多次筛选,36项研究被提炼并最终选出。分析表明,严肃游戏不仅能提高人们的问题解决能力,还能对他们的问题解决动机、问题解决测量能力、批判性思维和学习态度产生积极影响。然而,缺乏教师对PSSG研究的参与。因此,这些研究在选择研究对象、研究方法、研究重点、研究类型和预期产出等方面缺乏教育基础,缺乏正确的方向。本文最后概述了这一批判性分析的理论和实践意义,揭示了PSSG研究的未来方向。本研究的主要结论如下:1。要有效地设计、开发和检验pssg,需要一种由教育家领导的跨学科方法。2. 对于严肃游戏,特别是pssg的过度乐观观点应该通过更仔细地观察这些游戏对玩家的负面影响和副作用来加以缓和。
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Critical meta-analysis of problem-solving serious games: Clear signs of pedagogists' disengagement and over-optimistic expectations
Problem-solving is placed at top of the ten most important life skills recommended by World Economic Forum. Serious game has been one of the dominant tools for educating people in different subjects over the last 10 years. This study aims to critically analyse previous empirical studies conducted on Problem-Solving Serious Games (PSSG). Using Constant Comparative Method (CCM) framework, 737 studies in this area are listed; and after applying several filters, 36 studies are refined and finally chosen. The analysis shows that serious games not alone improve people’s problem-solving ability, it also positively impacts on their problem-solving motivation, problem-solving measurement ability, critical thinking, and learning attitude. However, there is a lack of pedagogists’ engagement with PSSG studies. As a result, those studies suffered from lack of educational rationale behind and lack of right direction in choosing their participants, research methods, focus, genre, and expected outputs. Theoretical and practical implications of this critical analysis are outlined at the end of this paper, shedding light on the future directions of PSSG studies. the main conclusions of this study are as following: 1. An inter-disciplinary approach led by pedagogists is needed to design, develop, and examine PSSGs effectively. 2. The over-optimistic viewpoint about serious games in general and PSSGs in specific should be moderated by looking more closely at the negative marginal and side effects of implementing these games on gamers.
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