DSSim体系结构:一个多主体本体映射系统

M. Vargas-Vera, M. Nagy
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引用次数: 2

摘要

本文提出了DSSim的体系结构。DSSim是基于Dempster-Shafer的多主体本体映射系统。它描述了几种类型的代理及其在DSSim体系结构中的角色。这些代理是映射代理,能够执行语义或语法相似性。作者的架构是通用的,因为不需要提前学习映射,并且可以通过在框架中添加新的映射代理来轻松扩展。这些新的映射代理可以运行不同的语义或句法相似算法。这样,DSSim就可以评估哪种算法的性能更好。此外,本文还介绍了DSSim中使用的主要算法,并讨论了DSSim的优缺点。
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Architecture of DSSim: A Multi-Agent Ontology Mapping System
This paper presents the architecture of DSSim DSSim stands for Similarity based on Dempster-Shafer our multi-agent ontology mapping system. It describes several types of agents and their roles in the DSSim architecture. These agents are mapping agents which are able to perform either semantic or syntactic similarity. The authors' architecture is generic as no mappings need to be learned in advance and it could be easily extended by adding new mapping agents in the framework. These new mapping agents could run different similarity algorithms either semantic or syntactic. In this way, DSSim could assess which algorithm has a better performance. Additionally, this paper presents the main algorithms used in DSSim and discusses DSSim advantages and drawbacks.
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