基于游戏的混合学习环境:将严肃游戏扩展到学习内容管理系统

I. Dunwell, Panagiotis Petridis, S. Arnab, A. Protopsaltis, M. Hendrix, S. Freitas
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引用次数: 26

摘要

严肃游戏已经被公认为是解决教育中许多挑战的一种手段,从刺激学习者的动机,到以新颖和吸引人的形式传递具有挑战性的概念。它们通常被证明在混合学习方法中最有效,即游戏在更广泛的教学方法中扮演核心角色,通常基于经验或探索模式。在本文中,我们探讨了如何将严肃游戏和更普遍的游戏范例整合到学习内容管理系统(LCMS)中,以支持在教育中使用混合和整体方法。通过欧盟资助的适应性学习(Adaptive Learning via Intuitive/Interactive, Collaborative and Emotional Systems, ALICE)项目的案例研究,我们展示了游戏引擎与专有LCMS的技术集成,并讨论了这种方法的更广泛的教学效益。特别是,我们注意到这种方法如何支持“直观引导”或框架式的学习方法,在这种方法中,学习者有可能探索非线性学习环境,而框架和混合为确保实现目标学习目标提供了指导。
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Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System
Serious games have recognized potential as a means to tackle many challenges in education, ranging from stimulating increased learner motivation, to transferring challenging concepts in a novel and engaging form. They are commonly shown to work most effectively in blended approaches to learning, whereby the game plays a core role in a wider pedagogic approach, often based around an experiential or exploratory model. In this paper, we explore how the integration of a serious game, and more generally gaming paradigms, can be extended to a learning content management system (LCMS) to support a blended and holistic approach to their use in education. Through a case study within the EU-Funded Adaptive Learning via Intuitive/Interactive, Collaborative and Emotional Systems (ALICE) project, we demonstrate a technical integration of a gaming engine with a proprietary LCMS, and discuss the broader pedagogic benefits of such an approach. In particular, we note how this method can support an 'intuitive guided' or scaffolded approach to learning, where the learner is given the potential to explore a non-linear learning environment, whilst scaffolding and blending provides the guidance towards ensuring targeted learning objectives are met.
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