Quan Do, Kiersten Campbell, Emmie Hine, Dzung X. Pham, Alex S. Taylor, I. Howley, Daniel W. Barowy
{"title":"在一个小时的代码中评估ProDirect操作","authors":"Quan Do, Kiersten Campbell, Emmie Hine, Dzung X. Pham, Alex S. Taylor, I. Howley, Daniel W. Barowy","doi":"10.1145/3358711.3361623","DOIUrl":null,"url":null,"abstract":"We examine whether augmenting traditional coding environments with ProDirect manipulation improves several learning measures. ProDirect manipulation is a novel user interaction model that provides a bidirectional link between code and outputs. Instead of reasoning abstractly about the output a program might produce, users instead directly manipulate outputs (e.g., using a keyboard and mouse). Program text is then updated to reflect the change. We report the effects on learning using a ProDirect manipulation environment versus a standard development environment for more than one hundred middle school students. To conduct the study, we built SWELL, a programming language with ProDirect manipulation features. We conclude that within the context of an Hour-of-Code course, ProDirect manipulation does not offer a significant advantage. We also make several observations regarding the way students interact with SWELL, which may inform future language design for this age group.","PeriodicalId":190350,"journal":{"name":"Proceedings of the 2019 ACM SIGPLAN Symposium on SPLASH-E","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Evaluating ProDirect manipulation in hour of code\",\"authors\":\"Quan Do, Kiersten Campbell, Emmie Hine, Dzung X. Pham, Alex S. Taylor, I. Howley, Daniel W. Barowy\",\"doi\":\"10.1145/3358711.3361623\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We examine whether augmenting traditional coding environments with ProDirect manipulation improves several learning measures. ProDirect manipulation is a novel user interaction model that provides a bidirectional link between code and outputs. Instead of reasoning abstractly about the output a program might produce, users instead directly manipulate outputs (e.g., using a keyboard and mouse). Program text is then updated to reflect the change. We report the effects on learning using a ProDirect manipulation environment versus a standard development environment for more than one hundred middle school students. To conduct the study, we built SWELL, a programming language with ProDirect manipulation features. We conclude that within the context of an Hour-of-Code course, ProDirect manipulation does not offer a significant advantage. We also make several observations regarding the way students interact with SWELL, which may inform future language design for this age group.\",\"PeriodicalId\":190350,\"journal\":{\"name\":\"Proceedings of the 2019 ACM SIGPLAN Symposium on SPLASH-E\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-10-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2019 ACM SIGPLAN Symposium on SPLASH-E\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3358711.3361623\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2019 ACM SIGPLAN Symposium on SPLASH-E","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3358711.3361623","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We examine whether augmenting traditional coding environments with ProDirect manipulation improves several learning measures. ProDirect manipulation is a novel user interaction model that provides a bidirectional link between code and outputs. Instead of reasoning abstractly about the output a program might produce, users instead directly manipulate outputs (e.g., using a keyboard and mouse). Program text is then updated to reflect the change. We report the effects on learning using a ProDirect manipulation environment versus a standard development environment for more than one hundred middle school students. To conduct the study, we built SWELL, a programming language with ProDirect manipulation features. We conclude that within the context of an Hour-of-Code course, ProDirect manipulation does not offer a significant advantage. We also make several observations regarding the way students interact with SWELL, which may inform future language design for this age group.