ESRB警告:儿童使用虚拟世界可能会导致成瘾和边界模糊-鉴于可预见的损害,明智的规定

N. Goltz
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引用次数: 6

摘要

本文分析了规范未成年人使用网络虚拟世界的可能模式。虽然虚拟世界给用户带来了独特的体验,但有强烈的迹象表明,如果不加以管制,这种使用可能会造成伤害,尤其是对未成年人。这篇文章解释了与虚拟世界相关的危险不同于其他类型的媒体所造成的危险。由于使用虚拟世界而可能引起的各种现象以及这些现象可能造成的损害,基于两个假设:未成年人尤其容易遭受这种危险,因为未成年人接触虚拟世界所提供的体验并没有因诸如更发达的现实感和责任感等因素而减轻,而且,与使用电子游戏或其他互联网应用程序相比,在使用虚拟世界时更有可能诱发这种伤害。本文的方法论是基于对与这个跨学科领域相关的现有文献的比较批判性回顾:技术、心理学、哲学和法律。本文认为非法律规制不足,并提出了法律规制的几点建议。拟议的法规基于四项原则:意识——迫使虚拟世界公司发布可能造成损害的警告,类似于印在香烟包装上的警告;预防-采取技术措施识别未成年用户并跟踪其使用时长;帮助-在虚拟世界中建立帮助中心和张贴求救按钮;责任——对未能实施拟议变更的虚拟世界公司施加侵权责任。
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ESRB Warning: Use of Virtual Worlds by Children May Result in Addiction and Blurring of Borders – The Advisable Regulations in Light of Foreseeable Damages
This article analyzes the possible models for regulating the use of Internet-based virtual worlds by minors. While virtual worlds introduce a unique experience to their users, there is a strong indication that such use, if left unregulated, may cause harm, especially to minors. This article explains that the dangers associated with virtual worlds are different from those created by other types of media. The various phenomena which may be caused due to the use of virtual worlds and the damages likely to be caused by such phenomena, rest on two assumptions: that minors are especially prone to suffer from such dangers, since the exposure of minors to the experiences offered by virtual worlds is not mitigated by factors such as a more developed sense of reality and responsibility, and, that in the use of virtual worlds there is a greater potential to induce such harms when compared to the use of video games or other Internet applications. The methodology underlying this article is based on a comparativecritical review of the existing literature in the fields relevant to this interdisciplinary realm: technology, psychology, philosophy and law. This article concludes that non-legal regulation is insufficient and puts forth several suggestions for legal regulation. The proposed regulation is based on four principles: Awareness – forcing virtual worlds companies to issue a warning of the possible damages similar to the warnings printed on cigarettes packs; Prevention – operating technological measures to identify minor users and tracking their use length; Help – establishing help centers and posting distress buttons in the virtual world; and Liability – imposing tort liability on virtual worlds companies that fail to implement the proposed changes.
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