点击甲虫般的跳跃装置娱乐

Akihiko Fukushima, Y. Kawaguchi
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引用次数: 1

摘要

我们开发了一种模拟点击甲虫跳跃行为的交互式跳跃装置。本研究的目的是探索仿生学在数字娱乐中的应用。具体来说,我们关注的是点击甲虫跳跃所造成的心理影响。据推测,以点击甲虫为灵感的装置可以创造仿生学应用来影响人们的情绪。此外,该设备设计小巧轻便,对人们来说非常安全,可以触摸。因此,触控互动可以产生密集的娱乐体验。
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Click beetle-like jumping device for entertainment
We developed a interactive jumping device mimicking the jumping behavior of click beetle. The purpose of this study is exploring the application of biomimetics to digital entertainment. Specifically, We focused on the psychological impact caused by jumping of click beetle. It is assumed that click beetle-inspired device can create the application of biomimetics to affect the emotion of the people. In addition, the device designed small and light is so secure for people as to can be touched. Consequently, the touchable interaction can produce the dense experience for entertainment.
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