电子游戏本土化

Xiaochun Zhang
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摘要

电子游戏是一种试图提供新型体验和超现实的产品,其最终目标是通过人体的每一种感觉提供独特的体验。公众比以往任何时候都更广泛,电子娱乐产品试图创新和反思,所以它们可以提供有趣的游戏环节,但也为了重现现实,为玩家提供思考的食物,关于社会问题。对于所有这些,本地化扮演着关键的角色。首先,由于文本的重要性和需要
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Video game localization
: Video games are products that try to offer new types of experiences and to paratrans-late reality, with the final goal of offering unique experiences that are delivered through every sense of the human body. The public is broader than ever, and electronic entertainment products try to be innovative and reflexive, so they can offer fun play sessions, but also in order to recreate reality and offer food for thought to players, regarding social problems. And, for all of this, localization plays a key role. First of all, due to the importance of paratexts and the need to
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