一个博弈论的入侵响应与恢复引擎

Saman A. Zonouz, Himanshu Khurana, William H. Sanders, Timothy M. Yardley
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引用次数: 26

摘要

面对快速扩散的入侵,保持网络计算系统的可用性和完整性不仅需要在检测算法上取得进步,而且需要在自动响应技术上取得进步。在本文中,我们提出了一种新的自动响应方法,称为响应和恢复引擎(RRE)。我们的引擎采用了一种博弈论的响应策略,将对手建模为双玩家Stackelberg随机博弈中的对手。RRE应用攻击响应树来分析不需要的安全事件及其对策,使用布尔逻辑来组合较低级别的攻击后果。此外,RRE考虑了入侵检测警报通知中的不确定性。然后,RRE通过求解由攻击-响应树自动生成的部分可观察竞争马尔可夫决策过程来选择最优响应行动。实验结果表明,使用Snort的警报,RRE可以保护攻击响应树有超过900个节点的大型网络。
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RRE: A game-theoretic intrusion Response and Recovery Engine
Preserving the availability and integrity of networked computing systems in the face of fast-spreading intrusions requires advances not only in detection algorithms, but also in automated response techniques. In this paper, we propose a new approach to automated response called the Response and Recovery Engine (RRE). Our engine employs a game-theoretic response strategy against adversaries modeled as opponents in a two-player Stackelberg stochastic game. RRE applies attack-response trees to analyze undesired security events and their countermeasures using Boolean logic to combine lower-level attack consequences. In addition, RRE accounts for uncertainties in intrusion detection alert notifications. RRE then chooses optimal response actions by solving a partially observable competitive Markov decision process that is automatically derived from attack-response trees. Experimental results show that RRE, using Snort's alerts, can protect large networks for which attack-response trees have more than 900 nodes.
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