{"title":"橡皮泥阴影","authors":"L. Howell, Philip Child, P. Hall","doi":"10.1145/2668904.2668933","DOIUrl":null,"url":null,"abstract":"Plasticine is a core material in the production of stop-motion animation. In some situations it is valuable to use computer simulation techniques to generate objects that appear to be made of plasticine. In order to render this material accurately, we present a new shading model which is based on the true physical properties of plasticine. We show that our new model represents the material approximately 20% more accurately than other existing state of the art surface shaders. Results are shown comparing our new model to state of the art models and to an existing solution used in production.","PeriodicalId":401915,"journal":{"name":"Proceedings of the 11th European Conference on Visual Media Production","volume":"1965 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Plasticine shading\",\"authors\":\"L. Howell, Philip Child, P. Hall\",\"doi\":\"10.1145/2668904.2668933\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Plasticine is a core material in the production of stop-motion animation. In some situations it is valuable to use computer simulation techniques to generate objects that appear to be made of plasticine. In order to render this material accurately, we present a new shading model which is based on the true physical properties of plasticine. We show that our new model represents the material approximately 20% more accurately than other existing state of the art surface shaders. Results are shown comparing our new model to state of the art models and to an existing solution used in production.\",\"PeriodicalId\":401915,\"journal\":{\"name\":\"Proceedings of the 11th European Conference on Visual Media Production\",\"volume\":\"1965 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-11-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 11th European Conference on Visual Media Production\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2668904.2668933\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 11th European Conference on Visual Media Production","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2668904.2668933","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Plasticine is a core material in the production of stop-motion animation. In some situations it is valuable to use computer simulation techniques to generate objects that appear to be made of plasticine. In order to render this material accurately, we present a new shading model which is based on the true physical properties of plasticine. We show that our new model represents the material approximately 20% more accurately than other existing state of the art surface shaders. Results are shown comparing our new model to state of the art models and to an existing solution used in production.