橡皮泥阴影

L. Howell, Philip Child, P. Hall
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引用次数: 0

摘要

橡皮泥是定格动画制作的核心材料。在某些情况下,使用计算机模拟技术来生成似乎是由橡皮泥制成的物体是有价值的。为了准确地渲染这种材料,我们提出了一种基于橡皮泥真实物理特性的新的着色模型。我们表明,我们的新模型比其他现有的艺术表面着色器更准确地代表了大约20%的材料。结果显示了将我们的新模型与最先进的模型和生产中使用的现有解决方案进行比较。
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Plasticine shading
Plasticine is a core material in the production of stop-motion animation. In some situations it is valuable to use computer simulation techniques to generate objects that appear to be made of plasticine. In order to render this material accurately, we present a new shading model which is based on the true physical properties of plasticine. We show that our new model represents the material approximately 20% more accurately than other existing state of the art surface shaders. Results are shown comparing our new model to state of the art models and to an existing solution used in production.
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