动态视场修正与物理避障相结合

Fei Wu, Evan Suma Rosenberg
{"title":"动态视场修正与物理避障相结合","authors":"Fei Wu, Evan Suma Rosenberg","doi":"10.1109/VR.2019.8798015","DOIUrl":null,"url":null,"abstract":"Motion sickness is a major cause of discomfort for users of virtual reality (VR) systems. Over the past several years, several techniques have been proposed to mitigate motion sickness, such as high-quality “room-scale” tracking systems, dynamic field of view modification, and displaying static or dynamic rest frames. At the same time, an absence of real world spatial cues may cause trouble during movement in virtual reality, and users may collide with physical obstacles. To address both of these problems, we propose a novel technique that combines dynamic field of view modification with rest frames generated from 3D scans of the physical environment. As the users moves, either physically and/or virtually, the displayed field of view can be artificially reduced to reveal a wireframe visualization of the real world geometry in the periphery, rendered in the same reference frame as the user. Although empirical studies have not yet been conducted, informal testing suggests that this approach is a promising method for reducing motion sickness and improving user safety at the same time.","PeriodicalId":315935,"journal":{"name":"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"198 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":"{\"title\":\"Combining Dynamic Field of View Modification with Physical Obstacle Avoidance\",\"authors\":\"Fei Wu, Evan Suma Rosenberg\",\"doi\":\"10.1109/VR.2019.8798015\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Motion sickness is a major cause of discomfort for users of virtual reality (VR) systems. Over the past several years, several techniques have been proposed to mitigate motion sickness, such as high-quality “room-scale” tracking systems, dynamic field of view modification, and displaying static or dynamic rest frames. At the same time, an absence of real world spatial cues may cause trouble during movement in virtual reality, and users may collide with physical obstacles. To address both of these problems, we propose a novel technique that combines dynamic field of view modification with rest frames generated from 3D scans of the physical environment. As the users moves, either physically and/or virtually, the displayed field of view can be artificially reduced to reveal a wireframe visualization of the real world geometry in the periphery, rendered in the same reference frame as the user. Although empirical studies have not yet been conducted, informal testing suggests that this approach is a promising method for reducing motion sickness and improving user safety at the same time.\",\"PeriodicalId\":315935,\"journal\":{\"name\":\"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)\",\"volume\":\"198 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"16\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2019.8798015\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2019.8798015","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16

摘要

晕动病是虚拟现实(VR)系统用户感到不适的主要原因。在过去的几年中,已经提出了几种技术来减轻晕动病,例如高质量的“房间级”跟踪系统,动态视野修改以及显示静态或动态休息帧。与此同时,缺乏现实世界的空间线索可能会在虚拟现实的运动中造成麻烦,用户可能会与物理障碍物发生碰撞。为了解决这两个问题,我们提出了一种将动态视场修改与物理环境的3D扫描生成的休息帧相结合的新技术。当用户移动时,无论是物理的还是虚拟的,显示的视野都可以被人为地缩小,以显示外围真实世界几何图形的线框可视化,呈现在与用户相同的参考框架中。虽然还没有进行实证研究,但非正式的测试表明,这种方法是一种有希望的方法,可以减少晕动病,同时提高用户的安全性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Combining Dynamic Field of View Modification with Physical Obstacle Avoidance
Motion sickness is a major cause of discomfort for users of virtual reality (VR) systems. Over the past several years, several techniques have been proposed to mitigate motion sickness, such as high-quality “room-scale” tracking systems, dynamic field of view modification, and displaying static or dynamic rest frames. At the same time, an absence of real world spatial cues may cause trouble during movement in virtual reality, and users may collide with physical obstacles. To address both of these problems, we propose a novel technique that combines dynamic field of view modification with rest frames generated from 3D scans of the physical environment. As the users moves, either physically and/or virtually, the displayed field of view can be artificially reduced to reveal a wireframe visualization of the real world geometry in the periphery, rendered in the same reference frame as the user. Although empirical studies have not yet been conducted, informal testing suggests that this approach is a promising method for reducing motion sickness and improving user safety at the same time.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
[DC] Designing VR for Teamwork: The Influence of HMD VR Communication Capabilities on Teamwork Competencies Validating Virtual Reality as an Effective Training Medium in the Security Domain VRLearner: A Virtual Reality Based Assessment Tool in Higher Education Toward Virtual Stress Inoculation Training of Prehospital Healthcare Personnel: A Stress-Inducing Environment Design and Investigation of an Emotional Connection Factor Augmented Learning for Sports Using Wearable Head-worn and Wrist-worn Devices
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1