Lambert反射率模型的推广

Michael Oren, S. Nayar
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引用次数: 488

摘要

兰伯特的人体反射模型在计算机图形学中得到了广泛的应用。它被广泛用于渲染技术,如辐射和光线追踪。然而,对于一些现实世界的物体,兰伯特的模型可能被证明是一个非常不准确的物体反射率近似值。朗伯曲面的亮度与观测方向无关,而粗糙表面的亮度随着观测方向接近光源方向而增大。本文建立了一个从粗糙表面预测物体反射率的综合模型。表面被建模为朗伯平面的集合。结果表明,由于表面切面的缩短,这种表面本质上是非朗伯曲面。此外,该模型考虑了复杂的几何和辐射现象,如掩蔽、阴影和面之间的互反射。在粗糙的扩散表面,如灰泥、沙子、粘土和布上进行了几次实验。所有这些表面都表现出明显偏离朗伯行为。获得的反射率测量值与模型预测的反射率非常吻合。
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Generalization of Lambert's reflectance model
Lambert's model for body reflection is widely used in computer graphics. It is used extensively by rendering techniques such as radiosity and ray tracing. For several real-world objects, however, Lambert's model can prove to be a very inaccurate approximation to the body reflectance. While the brightness of a Lambertian surface is independent of viewing direction, that of a rough surface increases as the viewing direction approaches the light source direction. In this paper, a comprehensive model is developed that predicts body reflectance from rough surfaces. The surface is modeled as a collection of Lambertian facets. It is shown that such a surface is inherently non-Lambertian due to the foreshortening of the surface facets. Further, the model accounts for complex geometric and radiometric phenomena such as masking, shadowing, and interreflections between facets. Several experiments have been conducted on samples of rough diffuse surfaces, such as, plaster, sand, clay, and cloth. All these surface demonstrate significant deviation from Lambertian behavior. The reflectance measurements obtained are in strong agreement with the reflectance predicted by the model.
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