动态VR环境中的生物反馈:一种评估建筑元素对人类空间感知影响的方法

Wanyu Pei, Xiangmin Guo, T. Lo
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引用次数: 2

摘要

当代建筑设计的特点是以人为本。获得用户对方案的反馈,从而优化他们与空间的积极互动,对于提高设计的质量和吸引力至关重要。然而,揭示用户的真实想法是具有挑战性的,因为对于没有专业设计背景的外行人来说,很难描述建筑元素如何影响他们的情绪。本研究旨在利用数字技术来理解建筑元素对用户感知的影响。具体而言,它将虚拟现实(VR)与生物传感技术相结合,检测用户的情绪,指导设计师改进设计方案。在此背景下,本研究以哈尔滨工业大学国际设计学院的户外空间为实证案例,提出一种评价方法。将虚拟现实作为一种可视化工具,构建一个模拟校园空间的动态沉浸式环境。然后改变一些关键的设计元素,形成对比方案。参与者被招募来体验这些对比空间,并收集皮肤电活动(EDA)和光容积脉搏波(PPG)信号用于情绪唤醒分析。生物反馈数据采用配对样本t检验进行分析。结果表明,部分设计元素确实会影响用户漫游时的情绪唤醒;其他的没有造成显著的影响。根据评价结果,设计师可以了解设计元素与用户之间的情感联系,从而决定是否需要进一步细化。本研究提出了一种可在项目完成前对设计进行动态、可重复评价的方法。同时,该方法可以帮助设计师量化用户的情感感知,为设计优化提供客观依据。
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Biofeedback in the Dynamic VR Environments:: A Method to Evaluate the Influence of Architectural Elements on Human Spatial Perception
Contemporary architecture design is featured by human-oriented. Getting the users’ feedback of schemes thus to optimize their positive interactions with spaces is essential to increase designs’ quality and attraction. However, uncovering users’ true thoughts is challenging because it is difficult for laypersons with no professional design background to describe how architectural elements can affect their emotions. This study aims to use digital technology to comprehend architectural elements’ impact on users’ perception. Specifically, it combines virtual reality (VR) with biosensing technology to detect users’ emotions, guiding designers to improve their design schemes. In this context, to propose a method of evaluation, this research adopted the International School of Design of Harbin Institute of Technology's outdoor spaces as the empirical case. VR had been applied as a visualization tool to construct a dynamic and immersion environment that imitates the campus space. Then some key design elements were changed to form contrast schemes. Participants were recruited to experience these contrast spaces and were collected Electrodermal Activity (EDA) and Photoplethysmography (PPG) signals for emotional arousal analysis. Biofeedback data were analyzed using the paired-samples T-test. The results indicated that some of the design elements did affect users’ emotional arousal during roaming; others did not cause a significant difference affection. According to the evaluation result, designers can understand the emotional connection between a design element and users to decide if it needs to be further refined. This research proposed a method that can be used for dynamic and repeatable evaluation of design before the project is completed. Simultaneously, this method can help designers quantitate users’ emotional perception and gain the objective basis for design optimization.
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