基于蒙特卡罗树搜索的模拟赛车控制器的开发

Jia-Hao Hou, Tsaipei Wang
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引用次数: 3

摘要

自引入以来,蒙特卡洛树搜索(MCTS)在许多游戏中表现出色,其中大多数是回合制零和游戏。最近,研究人员也开始将MCTS的应用扩展到其他类型的游戏中。本文提出了一种将MCTS应用于模拟赛车游戏的新框架。我们选择在离散的博弈状态空间中构建搜索树,然后根据所选择的目标博弈状态确定行动。这让我们避免了分散行动空间的需要。此外,我们能够自然地将一些启发式的驾驶策略结合起来。所得到的控制器在开源赛车游戏TORCS中表现出非常有竞争力的性能。
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The development of a simulated car racing controller based on Monte-Carlo tree search
Ever since its introduction, Monte Carlo Tree Search (MCTS) has shown very good performances on a number of games, most of which are turn-based zero-sum games. More recently, researchers have also started to expand the application of MCTS to other types of games. This paper proposes a new framework of applying MCTS to the game of simulated car racing. We choose to build the search tree in a discretized game-state space and then determine the action from the selected target game state. This allows us to avoid the need to discretize the action space. In addition, we are able to incorporate some heuristics on driving strategies naturally. The resulting controller shows very competitive performance in the open-source racing game TORCS.
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