{"title":"基于增强现实的多媒体学习在阅读障碍儿童中的应用","authors":"Z. Bhatti, Maymoona Bibi, Naila Shabbir","doi":"10.1109/iCoMET48670.2020.9073879","DOIUrl":null,"url":null,"abstract":"Augmented reality is a visual technology which combines virtual objects into the real environment, in real time. In this research work, a heuristic model of multimedia learning would be developed using Augmented Reality for a type of neurological disorder known as Dyslexia. Dyslexia is complex mental brain related syndromes, affecting the children in various ways including verbal and nonverbal communications, social interactions, understanding instructions, reading, writing, learning, problems, etc. The use of interactive Augmented Reality based multimedia application to facilitate and provide pedagogy for such type of special children would ascertain a unique and new dimension of treating and helping such young hearts in overcoming their disabilities in a very fun and easy way. The research encompasses designing a framework based on cognitive learning for interactive multimedia learning app using augmented reality technology, that would be centric to autism effected children’s and would enable them to interact with such system.","PeriodicalId":431051,"journal":{"name":"2020 3rd International Conference on Computing, Mathematics and Engineering Technologies (iCoMET)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Augmented Reality based Multimedia Learning for Dyslexic Children\",\"authors\":\"Z. Bhatti, Maymoona Bibi, Naila Shabbir\",\"doi\":\"10.1109/iCoMET48670.2020.9073879\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Augmented reality is a visual technology which combines virtual objects into the real environment, in real time. In this research work, a heuristic model of multimedia learning would be developed using Augmented Reality for a type of neurological disorder known as Dyslexia. Dyslexia is complex mental brain related syndromes, affecting the children in various ways including verbal and nonverbal communications, social interactions, understanding instructions, reading, writing, learning, problems, etc. The use of interactive Augmented Reality based multimedia application to facilitate and provide pedagogy for such type of special children would ascertain a unique and new dimension of treating and helping such young hearts in overcoming their disabilities in a very fun and easy way. The research encompasses designing a framework based on cognitive learning for interactive multimedia learning app using augmented reality technology, that would be centric to autism effected children’s and would enable them to interact with such system.\",\"PeriodicalId\":431051,\"journal\":{\"name\":\"2020 3rd International Conference on Computing, Mathematics and Engineering Technologies (iCoMET)\",\"volume\":\"30 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 3rd International Conference on Computing, Mathematics and Engineering Technologies (iCoMET)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/iCoMET48670.2020.9073879\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 3rd International Conference on Computing, Mathematics and Engineering Technologies (iCoMET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/iCoMET48670.2020.9073879","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Augmented Reality based Multimedia Learning for Dyslexic Children
Augmented reality is a visual technology which combines virtual objects into the real environment, in real time. In this research work, a heuristic model of multimedia learning would be developed using Augmented Reality for a type of neurological disorder known as Dyslexia. Dyslexia is complex mental brain related syndromes, affecting the children in various ways including verbal and nonverbal communications, social interactions, understanding instructions, reading, writing, learning, problems, etc. The use of interactive Augmented Reality based multimedia application to facilitate and provide pedagogy for such type of special children would ascertain a unique and new dimension of treating and helping such young hearts in overcoming their disabilities in a very fun and easy way. The research encompasses designing a framework based on cognitive learning for interactive multimedia learning app using augmented reality technology, that would be centric to autism effected children’s and would enable them to interact with such system.