在空间合成过程中插值头部相关传递函数的感知后果

E. Wenzel, S. Foster
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引用次数: 67

摘要

在实现空间听觉显示时,为了实现一个实用的系统,必须做出许多工程上的妥协。其中一种妥协涉及设计用于合成空间刺激的头部相关传递函数(hrtf)之间的插值方法,以便以比经验数据更精细的分辨率获得平滑的运动轨迹和位置。插值的感知结果只能通过心理物理学研究来评估。本文比较了三个被试对非内插hrtf合成刺激的定位判断。经验hrtf的简单线性插值,由hrtf的非插值最小相位近似合成的刺激,以及最小相位hrtf的线性插值。所使用的经验hrtf来自Wightman和Kistler(1989)先前研究的另一个对象(SDO),其数据由Convolvotron合成3D音频系统提供。总的来说,这三个受试者表现出了同样高的前后和上下混淆率,这是在最近使用SDO的非个体化(非插值)变换的实验中观察到的。但不同合成条件下的定位精度无明显差异。
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Perceptual consequences of interpolating head-related transfer functions during spatial synthesis
In implementing a spatial auditory display, many engineering compromises must be made to achieve a practical system. One such compromise involves devising methods for interpolating between the head-related transfer functions (HRTFs) used to synthesize spatial stimuli in order to achieve smooth motion trajectories and locations at finer resolutions than the empirical data. The perceptual consequences of interpolation can only be assessed by psychophysical studies. This paper compares three subjects' localization judgments for stimuli synthesized from non-interpolated HRTFs. Simple linear interpolations of the empirical HRTFs, stimuli synthesized from non-interpolated minimum-phase approximations of the HRTFs, and linear interpolations of the minimum-phase HRTFs. The empirical HRTFs used were derived from a different subject (SDO) from a previous study by Wightman and Kistler (1989) and whose data are provided with the Convolvotron synthetic 3D audio system. In general, the three subjects showed the same high rates of front-back and up-down confusions that were observed in a recent experiment using non-individualized (non-interpolated) transforms from SDO. However, there were no obvious differences in localization accuracy between the different types of synthesis conditions.<>
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Multidimensional scaling analysis of head-related transfer functions Robust adaptive processing of microphone array data for hearing aids Local silencing of room acoustic noise using broadband active noise control Computationally efficient compression of audio signals by means of RIQ-DPCM A simplified source/filter model for percussive sounds
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