{"title":"虚拟现实头戴式耳机-在培训和学习中的比较、分析和使用","authors":"Elitsa Bakalova, E. Petkov","doi":"10.54664/zama2520","DOIUrl":null,"url":null,"abstract":"Virtual Reality (VR) technologies have developed rapidly in recent years. We have seen tremendous progress in the development of both VR software and hardware. VR is in creas ingly used as a tool for training and learning in various areas of life. This paper presents the currently available types of VR devices and compares their technical properties, technologies and price. It anal yses the capabilities of certain devices and offers possible ways of using VR headsets in education. The purpose of the study is to help choose the right VR headset in the processes of training and learning. These helmets are divided into three classes – low, medium and high – depending on their technical characteristics, the technologies they use, and their price. Cost can be an important factor in the need for mass training. The results determine the following devices as the best ones in each class: Samsung Gear VR (low class), Oculus Quest (middle class), VIVE Pro Eye and Varjo VR-2 Pro (high class). The latter is regarded as the most powerful VR headset. The paper also considers the latest technologies that have already been integrated in some VR headsets – eye tracking, hand tracking, tracking with Base Stations, object tracking and wireless connection. They may be absolutely necessary for the training and learning processes, or completely unnecessary which may reduce costs.","PeriodicalId":238000,"journal":{"name":"Mathematics, Computer Science and Education","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Virtual Reality Headsets – Comparison, Analysis and Use in Training and Learning\",\"authors\":\"Elitsa Bakalova, E. Petkov\",\"doi\":\"10.54664/zama2520\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual Reality (VR) technologies have developed rapidly in recent years. We have seen tremendous progress in the development of both VR software and hardware. VR is in creas ingly used as a tool for training and learning in various areas of life. This paper presents the currently available types of VR devices and compares their technical properties, technologies and price. It anal yses the capabilities of certain devices and offers possible ways of using VR headsets in education. The purpose of the study is to help choose the right VR headset in the processes of training and learning. These helmets are divided into three classes – low, medium and high – depending on their technical characteristics, the technologies they use, and their price. Cost can be an important factor in the need for mass training. The results determine the following devices as the best ones in each class: Samsung Gear VR (low class), Oculus Quest (middle class), VIVE Pro Eye and Varjo VR-2 Pro (high class). The latter is regarded as the most powerful VR headset. The paper also considers the latest technologies that have already been integrated in some VR headsets – eye tracking, hand tracking, tracking with Base Stations, object tracking and wireless connection. They may be absolutely necessary for the training and learning processes, or completely unnecessary which may reduce costs.\",\"PeriodicalId\":238000,\"journal\":{\"name\":\"Mathematics, Computer Science and Education\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Mathematics, Computer Science and Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.54664/zama2520\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Mathematics, Computer Science and Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54664/zama2520","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
虚拟现实(VR)技术近年来发展迅速。我们已经看到了VR软件和硬件的巨大进步。在生活的各个领域,VR越来越多地被用作培训和学习的工具。本文介绍了目前可用的VR设备类型,并对其技术性能、工艺和价格进行了比较。它分析了某些设备的功能,并提供了在教育中使用VR头显的可能方法。本研究的目的是帮助在培训和学习过程中选择合适的VR头显。这些头盔根据其技术特点、使用的技术和价格分为低、中、高三个等级。费用可能是需要大规模培训的一个重要因素。结果显示,三星Gear VR(低等级)、Oculus Quest(中等等级)、VIVE Pro Eye和Varjo VR-2 Pro(高等级)等设备在各等级中均为最佳。后者被认为是最强大的VR头显。本文还考虑了一些VR头戴设备中已经集成的最新技术——眼动追踪、手动追踪、基站追踪、物体追踪和无线连接。它们可能是培训和学习过程中绝对必要的,也可能是完全不必要的,这可能会降低成本。
Virtual Reality Headsets – Comparison, Analysis and Use in Training and Learning
Virtual Reality (VR) technologies have developed rapidly in recent years. We have seen tremendous progress in the development of both VR software and hardware. VR is in creas ingly used as a tool for training and learning in various areas of life. This paper presents the currently available types of VR devices and compares their technical properties, technologies and price. It anal yses the capabilities of certain devices and offers possible ways of using VR headsets in education. The purpose of the study is to help choose the right VR headset in the processes of training and learning. These helmets are divided into three classes – low, medium and high – depending on their technical characteristics, the technologies they use, and their price. Cost can be an important factor in the need for mass training. The results determine the following devices as the best ones in each class: Samsung Gear VR (low class), Oculus Quest (middle class), VIVE Pro Eye and Varjo VR-2 Pro (high class). The latter is regarded as the most powerful VR headset. The paper also considers the latest technologies that have already been integrated in some VR headsets – eye tracking, hand tracking, tracking with Base Stations, object tracking and wireless connection. They may be absolutely necessary for the training and learning processes, or completely unnecessary which may reduce costs.