Shinjin Kang, Jong-In Choi, Hyunjeong Tae, Sookyun Kim
{"title":"基于游戏引擎的2D情感分割生成方法","authors":"Shinjin Kang, Jong-In Choi, Hyunjeong Tae, Sookyun Kim","doi":"10.1109/CSCI54926.2021.00173","DOIUrl":null,"url":null,"abstract":"This paper proposes a low-cost production and utilization technique for labeling emotion data in game engines, which can be used to support rapidly developing deep learning technologies. The proposed system extracts realistic images from game environments and automatically creates quantified two-dimensional (2D) emotion segmentation images linked to the extracted images. The segmentation data are learned through an image-to-image translation network. This 2D emotion segmentation mapping technique is trained using many training data, which allows stable learning. Industries that require spatial emotion interpretation can utilize the results of this study.","PeriodicalId":206881,"journal":{"name":"2021 International Conference on Computational Science and Computational Intelligence (CSCI)","volume":"9 9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Game Engine Based 2D Emotion Segmentation Generation Method\",\"authors\":\"Shinjin Kang, Jong-In Choi, Hyunjeong Tae, Sookyun Kim\",\"doi\":\"10.1109/CSCI54926.2021.00173\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper proposes a low-cost production and utilization technique for labeling emotion data in game engines, which can be used to support rapidly developing deep learning technologies. The proposed system extracts realistic images from game environments and automatically creates quantified two-dimensional (2D) emotion segmentation images linked to the extracted images. The segmentation data are learned through an image-to-image translation network. This 2D emotion segmentation mapping technique is trained using many training data, which allows stable learning. Industries that require spatial emotion interpretation can utilize the results of this study.\",\"PeriodicalId\":206881,\"journal\":{\"name\":\"2021 International Conference on Computational Science and Computational Intelligence (CSCI)\",\"volume\":\"9 9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 International Conference on Computational Science and Computational Intelligence (CSCI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CSCI54926.2021.00173\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Computational Science and Computational Intelligence (CSCI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSCI54926.2021.00173","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Game Engine Based 2D Emotion Segmentation Generation Method
This paper proposes a low-cost production and utilization technique for labeling emotion data in game engines, which can be used to support rapidly developing deep learning technologies. The proposed system extracts realistic images from game environments and automatically creates quantified two-dimensional (2D) emotion segmentation images linked to the extracted images. The segmentation data are learned through an image-to-image translation network. This 2D emotion segmentation mapping technique is trained using many training data, which allows stable learning. Industries that require spatial emotion interpretation can utilize the results of this study.