简短公告:图形探索使用恒定大小的内存和存储

Naoki Kitamura, Kazuki Kakizawa, Yuya Kawabata, Taisuke Izumi
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引用次数: 0

摘要

我们考虑无向图中无节点标签的探索问题,该问题要求初始放置在任意节点的移动代理访问所有节点并终止。我们假设agent和节点都只有很少的内存,并且算法不能使用任何关于图拓扑的初始知识。在本文中,我们提出了一种新的确定性多项式时间探索(更准确地说,深度优先搜索)算法,该算法可以仅使用智能体的O(1)位内存和每个节点的O(1)位存储来实现。据我们所知,这是第一个实现次对数记忆和次对数存储的多项式时间探索算法。我们算法的技术成分包括Asano等人[ISAAC2014]和Elmasry等人[STACS2015]在小空间DFS算法上的最新进展,以及一种新的DFS路径分布式回溯算法。该算法还包括一个新的紧凑(即使用O(1)位存储)s-t路径维护机制,这可能是一个独立的兴趣。
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Brief Announcement: Graph Exploration Using Constant-Size Memory and Storage
We consider the exploration problem in undirected graphs without node labels, which requires that a mobile agent initially placed at an arbitrary node visits all nodes and terminates. We assume that both of the agent and nodes are equipped with little memory, and the algorithm cannot use any initial knowledge on the topology of the graph. In this paper, we propose a new deterministic polynomial-time exploration (more precisely, depth-first search) algorithm which can be implemented using only O(1)-bit memory of the agent and O(1)-bit storage for each node. To the best of our knowledge, this is the first polynomial-time exploration algorithm achieving both sublogarithmic memory and sublogarithmic storage. The technical ingredient of our algorithm consists of the idea from the recent progress on small-space DFS algorithms by Asano et al. [ISAAC2014] and Elmasry et al. [STACS2015], and a new distributed backtrack algorithm for DFS paths. The algorithm also includes a new compact (i.e., using O(1)-bit storage) s-t path maintenance mechanism, which may be of independent interest.
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